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Erik Schilling
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Age
Files
Lines
*
Fix building with --pedantic.
Björn Steinbrink
2007-01-03
1
-6
/
+6
*
Fixed header inclusion.
Guillaume Melquiond
2007-01-03
1
-1
/
+2
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
36
-380
/
+347
*
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
2007-01-02
10
-577
/
+462
*
Removed obsolete SQLite support.
Guillaume Melquiond
2007-01-02
2
-355
/
+0
*
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
2007-01-02
26
-3663
/
+400
*
Finished implementation for warping players around servers. Thoroughly untested.
Guillaume Melquiond
2006-12-31
4
-68
/
+144
*
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
2006-12-30
8
-102
/
+319
*
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
2006-12-30
5
-11
/
+50
*
Added on-the-fly map loading.
Guillaume Melquiond
2006-12-30
2
-21
/
+18
*
Just for fun: a trigger to change map.
Guillaume Melquiond
2006-12-30
2
-0
/
+35
*
Removed reference-counted pointers from the game server.
Guillaume Melquiond
2006-12-30
11
-188
/
+67
*
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
2006-12-30
9
-315
/
+263
*
Unregister maps on game server disconnection.
Guillaume Melquiond
2006-12-29
1
-0
/
+15
*
Removed useless dependency on Cipher + OpenSSL.
Guillaume Melquiond
2006-12-29
2
-5
/
+0
*
Useless and unused, so removed.
Guillaume Melquiond
2006-12-29
2
-85
/
+0
*
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
2006-12-29
67
-989
/
+1715
*
Implemented basic attack hit detection and damage notification.
Philipp Sehmisch
2006-12-29
10
-33
/
+264
*
Clients are now notified when other clients near them perform attacks.
Philipp Sehmisch
2006-12-27
6
-5
/
+65
*
Adding inventory basics part 2.
Yohann Ferreira
2006-11-14
4
-47
/
+330
*
Adding inventory handling (basics) Part 1.
Yohann Ferreira
2006-10-20
7
-117
/
+230
*
Added the missing Weapon Type and Max Per Slot item properties.
Yohann Ferreira
2006-10-20
2
-6
/
+47
*
Simplified item status effect implementation. Made it all work, and filled it...
Yohann Ferreira
2006-10-20
3
-161
/
+135
*
Added a backend to get item reference information. The xml file isn't ready yet.
Yohann Ferreira
2006-10-19
9
-85
/
+502
*
Updated project files and fixed a compilation issue
Eugenio Favalli
2006-10-03
1
-2
/
+2
*
Committed inventory and itemhandler structure part 1. Also made the server te...
Yohann Ferreira
2006-10-03
14
-35
/
+518
*
Merged client pathfinder changes.
Guillaume Melquiond
2006-09-09
1
-6
/
+28
*
Fixed wrong ID allocation. Simplified code.
Guillaume Melquiond
2006-09-04
3
-80
/
+70
*
Added TODO comment on pathfinding.
Guillaume Melquiond
2006-09-03
1
-0
/
+1
*
Fixed desynchronization due to wrong cost of diagonal moves.
Guillaume Melquiond
2006-09-03
1
-6
/
+14
*
Added map partitioning to reduce quadratic behavior when checking object ranges.
Guillaume Melquiond
2006-09-03
3
-69
/
+517
*
Improved flags of Object. Moved sayAround into State.
Guillaume Melquiond
2006-09-03
6
-70
/
+69
*
Correctly account time for moving objects.
Guillaume Melquiond
2006-09-02
1
-2
/
+5
*
Implemented unique public IDs.
Guillaume Melquiond
2006-09-02
8
-112
/
+323
*
Added GameClient pointer to Player class for O(1) message sending.
Guillaume Melquiond
2006-09-02
3
-18
/
+23
*
Fixed last step detection.
Guillaume Melquiond
2006-09-02
1
-1
/
+6
*
Simplified server algorithm for moving objects; it now matches the one in the...
Guillaume Melquiond
2006-09-02
8
-179
/
+89
*
Corrected hair and hair color constants to match those available on the client.
Bjørn Lindeijer
2006-09-02
1
-2
/
+2
*
Removed pixel-based synchronisation. Added variable length move messages.
Guillaume Melquiond
2006-09-02
4
-6
/
+48
*
Decorrelated moving object IDs from character database IDs. Switched to short...
Guillaume Melquiond
2006-09-02
10
-45
/
+66
*
Added a Controller class meant to implement behaviour loosely coupled to the
Bjørn Lindeijer
2006-08-27
8
-4
/
+215
*
Put Player class in its own module instead of defining it together with Being.
Bjørn Lindeijer
2006-08-27
8
-227
/
+255
*
Still got rid of ps, pn, po and oo, and fixed efficiency issue.
Bjørn Lindeijer
2006-08-27
1
-9
/
+8
*
Introduced Point class to replace the confusing and clumsy usage of std::pair.
Bjørn Lindeijer
2006-08-27
9
-50
/
+96
*
Changed state handler so that entering and leaving beings are only reported w...
Guillaume Melquiond
2006-08-27
1
-53
/
+62
*
Matched player speed on both server and client.
Guillaume Melquiond
2006-08-27
1
-3
/
+1
*
Fixed assertion failure on being movements.
Guillaume Melquiond
2006-08-27
1
-5
/
+5
*
Improve updates when a being just appeared.
Guillaume Melquiond
2006-08-26
2
-15
/
+35
*
Applied patch by Rogier, adding a stream operator to NetComputer for logging ...
Bjørn Lindeijer
2006-08-26
3
-10
/
+26
*
Set an arbitrary starting position. Changed "say around" protocol.
Guillaume Melquiond
2006-08-26
3
-5
/
+4
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