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path: root/src/scripting/script.h
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* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-141-0/+4
* Converted Being into a ComponentErik Schilling2013-04-111-2/+1
* Introduced Script::ContextErik Schilling2013-02-211-15/+35
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-091-18/+4
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-5/+5
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-1/+12
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-101-9/+67
* Removed the last direct call to global script functionThorbjørn Lindeijer2012-03-031-6/+0
* Added further missing callbacksErik Schilling2012-03-031-0/+9
* Converted functions called by LuaScript to callbacksThorbjørn Lindeijer2012-03-021-7/+10
* Use callbacks for handling character death and respawnThorbjørn Lindeijer2012-03-021-4/+29
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-17/+0
* Merged three global script states into oneThorbjørn Lindeijer2011-11-071-4/+8
* Added function to determine the script engine by the file name extensionjurkan2011-10-231-0/+1
* Added a simple crafting systemPhilipp Sehmisch2011-04-271-0/+8
* Removed a bunch of silly documentationThorbjørn Lindeijer2011-03-121-6/+0
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+170