| Commit message (Collapse) | Author | Age | Files | Lines |
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Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
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Now the Lua file name shows up in the error message and stack traceback,
or the map file and object name in case of a script embedded in a map
file.
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character.
Added script call for getting the cost of a special (recharge only for now)
Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message.
Reviewed-by: Freeyorp
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script into a method of class LuaScript
Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
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Also updated the headers to refer to the GPL by URL instead of
suggesting to contact the FSF by snail mail, as per the latest
GPL usage instructions.
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Includes a database update. Use update_6_to_7.sql to update existing
sqlite databases.
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Same as for the client.
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functions in separate files leaving only the script bindings themself. Unified internal and external names of lua script bindings.
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