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* Fixed syntax error (added missing '{')Thorbjørn Lindeijer2013-01-081-0/+1
* Added Vulnerabilities for monstersErik Schilling2013-01-083-1/+28
* Work on (Auto)Attack system.Erik Schilling2013-01-0815-465/+577
* Rename AutoAttack to AttackErik Schilling2013-01-088-47/+47
* Moved order of sending genderErik Schilling2012-10-111-3/+1
* Extended warnings for parsing warpsErik Schilling2012-09-221-1/+1
* Fixed marking map as activatedErik Schilling2012-09-222-19/+40
* Allow map objects as warp targetsErik Schilling2012-09-023-14/+57
* Dropped .gz suffix for mapsErik Schilling2012-09-021-2/+0
* Fixed issues with removing attribute modifiersThorbjørn Lindeijer2012-08-101-4/+5
* Allow monster name in <drop> tagErik Schilling2012-08-061-3/+17
* Fixed the atinit functionErik Schilling2012-08-051-0/+2
* Fixed recalculation of base attributesErik Schilling2012-08-051-7/+7
* Remove resetEffects; move it to destructor in ItemClass.Stefan Beller2012-08-052-18/+20
* Fixup segfault at shutdown of gameserver.Stefan Beller2012-08-051-5/+1
* Correct updating the old position of beings.Stefan Beller2012-08-051-4/+4
* Prevent characters from using specials after deathErik Schilling2012-08-041-0/+6
* Fixed dead characters being able to use items.Erik Schilling2012-08-031-0/+4
* Made the character not colliding with monsters.Erik Schilling2012-08-031-1/+1
* Correct further int lengthes.Stefan Beller2012-08-021-2/+2
* Gameserver raise attribute: correct integer size.Stefan Beller2012-07-311-1/+1
* Make Attributes modifiable by client again.Stefan Beller2012-07-311-1/+2
* Fix Inventory::getNewEquipItemInstance to yield really unique ids.Stefan Beller2012-07-311-9/+8
* Added lua binds for issuing request of quest variable + bind for trying to re...Erik Schilling2012-07-173-11/+67
* Added script binds to get full monster anger list + drop anger of monstersErik Schilling2012-07-171-0/+3
* Made sure the map is set for trigger scriptsErik Schilling2012-07-111-0/+1
* Added bind for setting login callbackErik Schilling2012-07-083-0/+14
* Collisiondetection: Removing commented code.Stefan Beller2012-06-221-118/+0
* Fixed handling of skillsErik Schilling2012-05-252-9/+1
* Fixed type of returned value from MapReader::readMapThorbjørn Lindeijer2012-05-061-1/+1
* Added debugging mode to the protocolThorbjørn Lindeijer2012-05-052-0/+5
* Removed not needed trigger for specialupdate when INT attribute changed.Erik Schilling2012-04-181-4/+0
* Fixed compiler warning about non-virtual destructorThorbjørn Lindeijer2012-04-141-0/+2
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-1410-142/+219
* Fixed issues with server behind routerErik Schilling2012-04-121-1/+3
* Adding monster::on_damage callbackStefan Beller2012-04-042-0/+24
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-0419-90/+88
* Enhanced special supportErik Schilling2012-04-048-101/+713
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-267-114/+104
* Fixed restoring of persistent floor itemsThorbjørn Lindeijer2012-03-211-1/+1
* Fixed finding characters by nameThorbjørn Lindeijer2012-03-201-1/+1
* Made skill related function capable of taking the skill name as parameterErik Schilling2012-03-172-4/+16
* Added map update function, moved schedules there to keep map contextErik Schilling2012-03-173-29/+35
* Fixed remaining compiler warningsThorbjørn Lindeijer2012-03-165-10/+10
* Fixed Inventory::unequipItem functionThorbjørn Lindeijer2012-03-161-1/+1
* Added get_character_by_name lua bindErik Schilling2012-03-144-48/+25
* Added script bind to set walkmask for beingsErik Schilling2012-03-138-28/+21
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-115-30/+100
* Added callbacks for map/worldvar changesErik Schilling2012-03-114-0/+77
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-108-68/+102