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* | Merge branch 'master' of github.com:mana/manaservYohann Ferreira2011-10-224-5/+5
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| * Return a const & from NameMap to avoid potential deep copiesThorbjørn Lindeijer2011-10-204-5/+5
* | Merge branch 'master' of github.com:mana/manaservYohann Ferreira2011-10-1911-349/+317
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| * Have one place where the Logger is initializedThorbjørn Lindeijer2011-10-191-18/+1
| * Took interpreting the objects out of the map readerThorbjørn Lindeijer2011-10-198-216/+229
| * Removed inappropriate assignment to mOld in Being::findPathThorbjørn Lindeijer2011-10-191-5/+7
| * Added script bindings for reading map objectsErik Schilling2011-10-153-154/+124
* | Started to fix the autoattack system.Yohann Ferreira2011-09-284-46/+36
* | Added a default skill id getter in the skill manager.Yohann Ferreira2011-09-281-0/+4
* | Officially added the being gender to the protocol.Yohann Ferreira2011-09-282-5/+17
* | Merge github.com:mana/manaservYohann Ferreira2011-09-284-14/+16
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| * Clarified the role of initialize() and reload() functions in the monsterYohann Ferreira2011-09-282-6/+8
| * Fixed mem leak on the item and monster manager unloading processYohann Ferreira2011-09-283-8/+16
| * Added a bit more precision on the conditions used in the TriggerArea::update(...Yohann Ferreira2011-09-282-2/+6
| * Rewrote the skill manager the same way as the item manager.Yohann Ferreira2011-09-282-128/+149
| * Turned the skill manager into a class.Yohann Ferreira2011-09-283-7/+24
| * Fixed the trigger area declared within map files.Yohann Ferreira2011-09-281-1/+5
| * Small random code format cleanups, and documentation fixes.Yohann Ferreira2011-09-284-78/+49
| * Added chatcommand to get position of a character.Erik Schilling2011-09-151-0/+33
| * Avoid crashing the game server when the last argument is quoted.Yohann Ferreira2011-09-131-1/+9
* | Add persistent items support based on seeseekey's work.Yohann Ferreira2011-09-093-9/+99
* | Merge github.com:mana/manaservYohann Ferreira2011-09-081-1/+1
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| * Added possibility for using monster name in SPAWN map objects.Erik Schilling2011-09-041-14/+41
| * Prevented char from picking up items when inventory is full.Erik Schilling2011-09-021-9/+14
* | Added possibility for using monster name in SPAWN map objects.Erik Schilling2011-09-051-14/+41
* | Added chatcommand to get position of a character.Erik Schilling2011-09-011-0/+33
* | Prevented char from picking up items when inventory is full.Erik Schilling2011-09-011-9/+14
* | As requested, changed the trigger 'existence' to 'in-inventory'.Yohann Ferreira2011-08-301-2/+2
* | Avoid crashing the game server when the last argument is quoted.Yohann Ferreira2011-08-301-1/+9
* | Fixed mem leak on the item and monster manager unloading processYohann Ferreira2011-08-263-3/+11
* | Rewrote the skill manager the same way as the item manager.Yohann Ferreira2011-08-263-131/+169
* | Added a bit more precision on the conditions used in the TriggerArea::update(...Yohann Ferreira2011-08-262-2/+6
* | Fixed the trigger area declared within map files.Yohann Ferreira2011-08-261-1/+5
* | Changed the sprite layer protocol to supportYohann Ferreira2011-08-194-57/+64
* | Used the client base to make a final bugfix on the server code.Yohann Ferreira2011-08-194-132/+147
* | Change the unequip function to make use of the item instance id.Yohann Ferreira2011-08-182-16/+14
* | Fixed a crash when dealing with unknown equipped items.Yohann Ferreira2011-08-181-1/+1
* | Basically redid equip and unequip functions().Yohann Ferreira2011-08-112-154/+262
* | Changed ItemEquipInfo to only be a pair of unsigned.Yohann Ferreira2011-08-103-14/+12
* | Fixed getting slot id per name.Yohann Ferreira2011-08-102-6/+20
* | Change the changeEquipment() function nameYohann Ferreira2011-08-042-7/+7
* | Reworked the way equip slot info are loaded in a more logical way.Yohann Ferreira2011-07-274-70/+83
* | Reviewed the removeFromSlot() function, fixing the unequip triggerYohann Ferreira2011-07-271-5/+16
* | Fixed and completed the move() function.Yohann Ferreira2011-07-272-22/+70
* | Reviewed the Inventory::remove() function.Yohann Ferreira2011-07-272-9/+17
* | Reviewed the Inventory::insertion function.Yohann Ferreira2011-07-271-5/+16
* | Finished the inventory check, by dropping itemsYohann Ferreira2011-07-271-3/+19
* | First revision of the Inventory::initialize() code.Yohann Ferreira2011-07-271-26/+38
* | Forgot to update the gamehandler.cpp file.Yohann Ferreira2011-07-271-8/+8
* | Changed the protocol a bit to use int16 instead of 8.Yohann Ferreira2011-07-271-4/+4