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* Implemented monster mutation.Philipp Sehmisch2008-02-133-6/+29
* Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch2008-02-121-3/+3
* Implemented getting size and speed from monster.xmlPhilipp Sehmisch2008-02-113-36/+48
* arts of monster behavior are now read from monsters.xml.Philipp Sehmisch2008-02-073-18/+63
* Exp reward for killing monsters is now read from monster database.Philipp Sehmisch2008-02-063-6/+28
* obeying "80 characters per row" coding style rule.Philipp Sehmisch2008-02-061-10/+21
* Monster base attributes are now read from monsters.xml.Philipp Sehmisch2008-02-063-6/+48
* Added weapon skill system and leveling system.Philipp Sehmisch2008-01-289-79/+407
* The direction of attacking beings is now transmitted together with attack mes...Philipp Sehmisch2008-01-241-0/+1
* Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch2008-01-231-4/+8
* Fixed "immortal monster" bug.Philipp Sehmisch2008-01-231-8/+4
* Fixed account server compiling.Philipp Sehmisch2008-01-101-0/+4
* Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch2008-01-103-44/+107
* Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch2008-01-075-13/+20
* Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch2008-01-075-48/+64
* Updated attribute system to the latest design decisions (removed charisma, ke...Philipp Sehmisch2007-12-181-1/+0
* Improved warning message on spawning.Guillaume Melquiond2007-11-131-3/+4
* Trimed script filenames from spaces.Guillaume Melquiond2007-11-131-2/+4
* Made it compile with GCC 4.3Guillaume Melquiond2007-10-275-22/+31
* Removed obsolete data files.Guillaume Melquiond2007-10-181-2/+0
* Ported monster database.Eugenio Favalli2007-09-271-1/+1
* Robustified code with respect to insertion failures.Guillaume Melquiond2007-09-235-28/+94
* Changed delayed events to an explicit interface.Guillaume Melquiond2007-09-236-66/+103
* Cleaned both configuration and resource managers.Guillaume Melquiond2007-09-228-35/+235
* Added global accounting of beings.Guillaume Melquiond2007-09-163-2/+52
* Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond2007-09-161-1/+1
* Spawn rate and limit are now read from map files and really fixed size of spa...Eugenio Favalli2007-09-103-9/+31
* Dimensionless spawn points now spawn over the whole map.Eugenio Favalli2007-09-101-3/+5
* Implemented "ban" remote command.Guillaume Melquiond2007-08-313-0/+32
* Implemented "reload" remote command.Guillaume Melquiond2007-08-315-24/+113
* Fixed compile error by reverting to old constructor syntax.Guillaume Melquiond2007-08-301-1/+1
* Fixed handling of account levels.Guillaume Melquiond2007-08-291-2/+2
* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-2915-154/+336
* Implemented "goto" and "recall" remote commands.Guillaume Melquiond2007-08-291-0/+18
* Completed handler for admin commands, so that they can also touch local players.Guillaume Melquiond2007-08-293-2/+35
* Commented non-compliant coding.Guillaume Melquiond2007-08-291-0/+5
* Implemented quest variables.Guillaume Melquiond2007-08-285-3/+249
* Removed extensions from map names.Guillaume Melquiond2007-08-271-2/+7
* Added support for uncompressed map files and compressed layers.Guillaume Melquiond2007-08-271-80/+105
* Enabled loading of npcs and scripts from map files.Eugenio Favalli2007-08-272-53/+128
* Implemented "spawn" remote command.Guillaume Melquiond2007-08-271-0/+33
* Implemented "drop" remote command.Guillaume Melquiond2007-08-271-15/+54
* Implemented "money" remote command.Guillaume Melquiond2007-08-271-0/+30
* Added support for user commands. Implemented "warp" and "item".Guillaume Melquiond2007-08-273-0/+241
* Implemented use of items, e.g. food.Guillaume Melquiond2007-08-196-72/+45
* Added support for protective equipment.Guillaume Melquiond2007-08-1910-32/+190
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-1815-375/+410
* Marked internal member as private.Guillaume Melquiond2007-08-171-7/+8
* Handled multiple connections by allowing client to take over characters.Guillaume Melquiond2007-08-173-14/+44
* Marked internal variables of Lua scripts as local.Guillaume Melquiond2007-08-151-3/+3