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* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-1658-114/+0
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* Added check for database version on startup of Accountserver.Andreas Habel2008-11-141-9/+1
| | | | | The provided CreateTable.sql scripts store their versions inline of a database table. The account server checks this version number with its known compatible version. If the numbers don't match, the account server raises an error and shuts down.
* Fixed crash when a script can't be found. No idea why this could happen though.Bjørn Lindeijer2008-11-111-4/+6
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* Added sending post via NPC.David Athay2008-11-062-10/+7
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* Use a string util for converting strings toDavid Athay2008-11-051-54/+14
| | | | integers, as per Bjorns suggestion.
* Fix integer arguments randomly failing due to stream flags not being ↵Dennis Friis2008-11-051-28/+28
| | | | cleared. To reuse a stream you must do stream.clear(); stream.str(string); for it to work.
* Added version information to item database. Gameserver reports its local ↵Andreas Habel2008-11-053-1/+50
| | | | version to account server during registration and gets notified if the version is up-to-date or outdated to prevent inconsistencies.
* Added updating party member health.David Athay2008-11-044-1/+32
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* Fixed command handler.David Athay2008-11-031-5/+10
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* fixes for commandhandlerRoderic Morris2008-11-013-197/+165
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* Magic implementation roadmap phase 1 and 2 (calling a script function on ↵Philipp Sehmisch2008-11-013-0/+29
| | | | PGMSG_USE_SPECIAL)
* Added script bindings for manipulating the characters experience.Philipp Sehmisch2008-11-012-5/+6
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* Changed command system to handle commands without template magic.David Athay2008-10-315-28/+841
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* Some code formatting cleanup and unduplicated conversion from direction toBjørn Lindeijer2008-10-294-104/+149
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* replace collision detection function (by Chuck Miller)Roderic Morris2008-10-293-12/+99
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* Some insignificant cleanupBjørn Lindeijer2008-10-272-10/+12
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* Compile fixes and warning fixes.Bjørn Lindeijer2008-10-273-10/+10
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* add effects sending system (by Chuck Miller)Roderic Morris2008-10-275-19/+158
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* Some cleanup and an unsuccesful attempt at fixing a crash on map server exitBjørn Lindeijer2008-10-262-9/+22
| | | | | when there is no connection the account server (a different one surfaced).
* Changed direction values to match the client's (patch by Chuck Miller)Jared Adams2008-10-241-2/+3
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* Added post callback for getting post.David Athay2008-10-244-15/+43
| | | | | | Added GM command for changing player attributes. Changed GM command to @ as '/' was already being used by client for local commands.
* Fixed compiler warnings, including a forgotten initialization of an item'sBjørn Lindeijer2008-10-232-19/+19
| | | | | script pointer.
* ignore case in map object types (by Chuck Miller)Roderic Morris2008-10-231-5/+11
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* added on use scripts (by Kage_Jittai)Roderic Morris2008-10-223-4/+37
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* Added enabling and disabling NPCs.David Athay2008-10-222-4/+15
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* Fixed NPC id bug. Changed time between server reconnection attempts.David Athay2008-10-222-2/+5
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* Fixed some compile warnings.Bjørn Lindeijer2008-10-211-1/+2
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* Add limits.h where needed.Dennis Friis2008-10-211-0/+1
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* Game Server now reconnects to Account Server. Some postal system bugs fixed.David Athay2008-10-212-6/+25
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* Added communicating change of direction to clients.David Athay2008-10-154-2/+17
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* Implemented getting the attack zone of weapons from the item database and ↵Philipp Sehmisch2008-09-2712-20/+185
| | | | implemented single target attacks useful for projectile weapons like bows.
* Added post communication between chat and game servers.David Athay2008-09-196-0/+185
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* Added postal system to chat server, and modified tick time.David Athay2008-09-183-7/+17
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* fix compilationRoderic Morris2008-08-181-2/+0
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* Corrected the distance needed to speak to NPC and trade with others Yohann Ferreira2008-08-132-6/+14
| | | | | characters.
* Don't ignore monster with ID 0, since our maggot uses that.Bjørn Lindeijer2008-08-131-2/+2
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* Corrected the way weapon skills is taken into account in damage calculation.Philipp Sehmisch2008-08-101-3/+3
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* Fixed another crash when reading inlined object properties.Bjørn Lindeijer2008-08-042-15/+31
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* fix crash from last commit, guild fixes, damage calculation fixRoderic Morris2008-07-282-3/+4
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* account for weapon skills in damage calculation.Roderic Morris2008-07-271-3/+4
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* Added error message when NPC is too far away.David Athay2008-07-243-1/+20
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* fix errors in the last commitRoderic Morris2008-07-042-2/+2
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* Removed guild stuff from game server and added some party stuff to it.David Athay2008-07-036-189/+37
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* avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris2008-07-034-62/+65
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* Fixed execution of commands even if the user has insufficient rights (patch byBjørn Lindeijer2008-05-291-3/+4
| | | | | rodge).
* (no commit message)Philipp Sehmisch2008-05-223-1/+18
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* Fixed compilation with GCC 4.3 (patch by rodge).Bjørn Lindeijer2008-05-221-0/+1
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* Implemented NPC names. Implemented the theoretical possibility to have named ↵Philipp Sehmisch2008-05-197-17/+20
| | | | monsters along the way. Note that the syntax of the LUA functions for creating NPCs has changed.
* Provide feedback when admin commands fail (patch by rodge)Bjørn Lindeijer2008-05-181-2/+24
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* Implemented script bindings for making beings talk and sending private chat ↵Philipp Sehmisch2008-05-075-12/+41
| | | | messages from scripts to clients. Implemented trigger areas which are only triggered once when a being steps into them instead of every tick.