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* [Abilities] Moved the ability code into a own componentErik Schilling2013-05-087-246/+344
* [Abilities] Made the rechargespeed depending on attributesErik Schilling2013-05-084-29/+24
* [Abilities] Only send status for actually changed abilitiesErik Schilling2013-05-082-15/+17
* [Abilities] Added network message for removed abilityErik Schilling2013-05-081-1/+3
* [Abilities] Renamed set to categoryErik Schilling2013-05-085-29/+29
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-0810-424/+428
* Maps are now configured in settings.xml tooPrzemysław Grzywacz2013-05-034-70/+82
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-026-27/+19
* Single xml solutionPrzemysław Grzywacz2013-04-2917-562/+770
* Use nullptr instead of NULL everywhereErik Schilling2013-04-2711-20/+20
* Fixed crash when checking whether a character is already onlineThorbjørn Lindeijer2013-04-251-3/+2
* Simplified BeingComponent::updateDirectionThorbjørn Lindeijer2013-04-252-74/+7
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-153-7/+21
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-141-0/+2
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-142-6/+17
* Don't try to kill the connection of a deleted characterThorbjørn Lindeijer2013-04-131-1/+1
* Fixed uninitialised variable warning in valgrindErik Schilling2013-04-121-0/+1
* Removed static member definitions that are no longer neededThorbjørn Lindeijer2013-04-126-11/+1
* Removed CharacterData member from CharacterComponentThorbjørn Lindeijer2013-04-123-9/+3
* Moved Actor into an ComponentErik Schilling2013-04-1232-369/+383
* Converted Being into a ComponentErik Schilling2013-04-1139-683/+841
* Converted the Character class into a componentErik Schilling2013-04-1132-644/+1032
* Fixed @kill killing yourselfErik Schilling2013-04-101-1/+1
* Fixed undefined #defines in mingw and c++0xErik Schilling2013-04-071-0/+3
* Moved the Monster class to a ComponentErik Schilling2013-04-0311-102/+135
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-0214-50/+69
* Removed old commandhandler approachErik Schilling2013-04-021-439/+0
* Moved fighting code into a componentErik Schilling2013-04-0220-372/+640
* Moved documentation out of class definitionThorbjørn Lindeijer2013-03-252-68/+97
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-2511-138/+135
* Changed Effect to a component of ActorThorbjørn Lindeijer2013-03-258-52/+60
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-2513-74/+124
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-2510-53/+185
* Removed mentioning of retired structThorbjørn Lindeijer2013-02-241-2/+0
* Fixed default value of the servernameErik Schilling2013-02-241-1/+1
* Added possibility to reserve mapsErik Schilling2013-02-242-18/+5
* Removed loading of script files using the statusmanagerErik Schilling2013-02-211-17/+1
* Introduced Script::ContextErik Schilling2013-02-219-42/+25
* Monsters no longer load their script filesErik Schilling2013-02-173-40/+0
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-046-176/+70
* Random cleanup of attribute codeErik Schilling2013-02-043-19/+28
* Modifications to allow crosscompiling with mingwErik Schilling2013-02-031-0/+1
* Silenced to Wreorder warnings.Yohann Ferreira2013-02-012-3/+3
* Added emote support.Yohann Ferreira2013-02-019-2/+192
* Silenced some eclipse warningsErik Schilling2013-01-297-3/+19
* Fixed setting current map for npc update functionErik Schilling2013-01-151-0/+2
* Small simplification in Monster::diedThorbjørn Lindeijer2013-01-101-4/+4
* Used a typedef to make callback syntax more readableThorbjørn Lindeijer2013-01-101-11/+8
* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-101-1/+1
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9