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Erik Schilling
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src
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game-server
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trigger.cpp
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Age
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*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-5
/
+5
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Added tracing of kill count for each monster per character
Philipp Sehmisch
2010-01-08
1
-0
/
+3
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
Merged MovingObject into the Being class
Bjørn Lindeijer
2009-04-26
1
-8
/
+9
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
Implemented script bindings for making beings talk and sending private chat m...
Philipp Sehmisch
2008-05-07
1
-2
/
+9
*
Implemented script trigger areas which call a script function when an object ...
Philipp Sehmisch
2008-05-06
1
-0
/
+13
*
Changed delayed events to an explicit interface.
Guillaume Melquiond
2007-09-23
1
-3
/
+2
*
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
2007-07-07
1
-1
/
+1
*
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
2007-07-07
1
-10
/
+2
*
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
2007-03-30
1
-1
/
+3
*
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
2007-03-14
1
-1
/
+1
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-1
/
+1
*
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
2007-01-02
1
-0
/
+55