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path: root/src/game-server/trigger.cpp
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* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-5/+5
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added tracing of kill count for each monster per characterPhilipp Sehmisch2010-01-081-0/+3
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-8/+9
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch2008-05-071-2/+9
* Implemented script trigger areas which call a script function when an object ...Philipp Sehmisch2008-05-061-0/+13
* Changed delayed events to an explicit interface.Guillaume Melquiond2007-09-231-3/+2
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-1/+1
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-10/+2
* Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer2007-03-301-1/+3
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-1/+1
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-1/+1
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-0/+55