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* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-3/+30
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-16/+5
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-2/+14
* Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer2007-03-301-0/+113