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* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer2009-12-061-2/+2
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-2/+2
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-13/+13
* Added @announceDavid Athay2009-01-121-0/+5
* Added bandwidth monitoringDavid Athay2008-11-191-1/+1
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch2008-05-071-1/+8
* Robustified code with respect to insertion failures.Guillaume Melquiond2007-09-231-1/+14
* Changed delayed events to an explicit interface.Guillaume Melquiond2007-09-231-17/+27
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-53/+28
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-18/+2
* Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer2007-03-311-0/+1
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-3/+3
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-6/+11
* Almost a complete implementation for warping players between servers.Guillaume Melquiond2006-12-301-6/+30
* Removed reference-counted pointers from the game server.Guillaume Melquiond2006-12-301-2/+2
* Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond2006-12-301-27/+37
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-0/+77