Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Moved Actor into an Component | Erik Schilling | 2013-04-12 | 1 | -5/+4 |
* | Converted Being into a Component | Erik Schilling | 2013-04-11 | 1 | -3/+2 |
* | Converted the Character class into a component | Erik Schilling | 2013-04-11 | 1 | -3/+3 |
* | Fixed multiple warnings and errors that blocked c++0x | Erik Schilling | 2013-04-02 | 1 | -2/+2 |
* | Changed Item to a component of Actor | Thorbjørn Lindeijer | 2013-03-25 | 1 | -11/+13 |
* | Introduced a Timeout class for counting down without counting | Thorbjørn Lindeijer | 2012-04-14 | 1 | -1/+3 |
* | Renamed Thing to Entity | Thorbjørn Lindeijer | 2012-04-04 | 1 | -10/+10 |
* | Added callbacks for map/worldvar changes | Erik Schilling | 2012-03-11 | 1 | -0/+6 |
* | Renamed GameState::insertSafe() to inserOrDelete. | Yohann Ferreira | 2011-03-09 | 1 | -1/+1 |
* | Implemented persistent world and map variables | Philipp Sehmisch | 2011-03-04 | 1 | -0/+18 |
* | Renamed .hpp files into .h for consistency. | Yohann Ferreira | 2010-11-14 | 1 | -0/+108 |