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Erik Schilling
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src
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game-server
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state.cpp
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Author
Age
Files
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*
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
2007-08-29
1
-1
/
+7
*
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
2007-08-18
1
-34
/
+9
*
Implemented buy/sell handler.
Guillaume Melquiond
2007-08-13
1
-2
/
+1
*
Improved helper functions for Lua scripts. Associated scripts to maps.
Guillaume Melquiond
2007-08-10
1
-0
/
+5
*
Changed some argument types. Added untested protocol for moving objects betwe...
Guillaume Melquiond
2007-08-08
1
-1
/
+1
*
Added support for trading.
Guillaume Melquiond
2007-07-29
1
-0
/
+7
*
Added being speed to protocol.
Guillaume Melquiond
2007-07-25
1
-0
/
+1
*
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
2007-07-23
1
-0
/
+7
*
Sent proper monster identifiers.
Guillaume Melquiond
2007-07-23
1
-2
/
+8
*
Reduced size of equipment packets. Fixed packet sending on object distance ch...
Guillaume Melquiond
2007-07-14
1
-31
/
+75
*
Added support for visible equipment.
Guillaume Melquiond
2007-07-12
1
-1
/
+29
*
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
2007-07-07
1
-0
/
+1
*
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
2007-07-07
1
-9
/
+22
*
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
2007-07-07
1
-45
/
+13
*
Added assertions to detect insertion and removal of objects at updating time.
Guillaume Melquiond
2007-07-01
1
-0
/
+14
*
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
2007-06-30
1
-1
/
+2
*
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
2007-03-22
1
-0
/
+8
*
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
2007-03-14
1
-21
/
+21
*
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
2007-03-05
1
-1
/
+1
*
Implemented being death, removal of dead mobs and sitting.
Philipp Sehmisch
2007-03-02
1
-10
/
+42
*
Ensured player data are updated before being sent to the account server.
Guillaume Melquiond
2007-01-05
1
-4
/
+11
*
Moved NOGDI definition to Code::Blocks project file
Eugenio Favalli
2007-01-04
1
-2
/
+0
*
Forgot about removing items from the map.
Guillaume Melquiond
2007-01-03
1
-0
/
+17
*
Added message for new items.
Guillaume Melquiond
2007-01-03
1
-3
/
+14
*
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
2007-01-03
1
-0
/
+24
*
Fix to Windows Rectangle redefinition
Eugenio Favalli
2007-01-03
1
-0
/
+2
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-2
/
+1
*
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
2007-01-02
1
-104
/
+69
*
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
2006-12-30
1
-44
/
+92
*
Just for fun: a trigger to change map.
Guillaume Melquiond
2006-12-30
1
-0
/
+29
*
Removed reference-counted pointers from the game server.
Guillaume Melquiond
2006-12-30
1
-5
/
+5
*
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
2006-12-30
1
-151
/
+160
*
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
2006-12-29
1
-0
/
+331