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path: root/src/game-server/state.cpp
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* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-1/+7
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-34/+9
* Implemented buy/sell handler.Guillaume Melquiond2007-08-131-2/+1
* Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond2007-08-101-0/+5
* Changed some argument types. Added untested protocol for moving objects betwe...Guillaume Melquiond2007-08-081-1/+1
* Added support for trading.Guillaume Melquiond2007-07-291-0/+7
* Added being speed to protocol.Guillaume Melquiond2007-07-251-0/+1
* Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond2007-07-231-0/+7
* Sent proper monster identifiers.Guillaume Melquiond2007-07-231-2/+8
* Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond2007-07-141-31/+75
* Added support for visible equipment.Guillaume Melquiond2007-07-121-1/+29
* Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond2007-07-071-0/+1
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-9/+22
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-45/+13
* Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond2007-07-011-0/+14
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-1/+2
* Implemented communication of attribute changes from server to client.Philipp Sehmisch2007-03-221-0/+8
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-21/+21
* Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak2007-03-051-1/+1
* Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch2007-03-021-10/+42
* Ensured player data are updated before being sent to the account server.Guillaume Melquiond2007-01-051-4/+11
* Moved NOGDI definition to Code::Blocks project fileEugenio Favalli2007-01-041-2/+0
* Forgot about removing items from the map.Guillaume Melquiond2007-01-031-0/+17
* Added message for new items.Guillaume Melquiond2007-01-031-3/+14
* Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond2007-01-031-0/+24
* Fix to Windows Rectangle redefinitionEugenio Favalli2007-01-031-0/+2
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-2/+1
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-104/+69
* Almost a complete implementation for warping players between servers.Guillaume Melquiond2006-12-301-44/+92
* Just for fun: a trigger to change map.Guillaume Melquiond2006-12-301-0/+29
* Removed reference-counted pointers from the game server.Guillaume Melquiond2006-12-301-5/+5
* Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond2006-12-301-151/+160
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-0/+331