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Erik Schilling
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src
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game-server
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state.cpp
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Author
Age
Files
Lines
*
Moved Actor into an Component
Erik Schilling
2013-04-12
1
-43
/
+49
*
Converted Being into a Component
Erik Schilling
2013-04-11
1
-32
/
+54
*
Converted the Character class into a component
Erik Schilling
2013-04-11
1
-32
/
+40
*
Moved the Monster class to a Component
Erik Schilling
2013-04-03
1
-7
/
+14
*
Fixed multiple warnings and errors that blocked c++0x
Erik Schilling
2013-04-02
1
-15
/
+23
*
Moved fighting code into a component
Erik Schilling
2013-04-02
1
-5
/
+9
*
Changed NPC to an NpcComponent added to a Being
Thorbjørn Lindeijer
2013-03-25
1
-5
/
+5
*
Changed Effect to a component of Actor
Thorbjørn Lindeijer
2013-03-25
1
-11
/
+12
*
Changed Item to a component of Actor
Thorbjørn Lindeijer
2013-03-25
1
-9
/
+10
*
Added emote support.
Yohann Ferreira
2013-02-01
1
-0
/
+13
*
Silenced some eclipse warnings
Erik Schilling
2013-01-29
1
-0
/
+3
*
Replaced EventListener with signals based on libsigc++
Thorbjørn Lindeijer
2013-01-09
1
-3
/
+3
*
Replaced 'unsigned int' with 'unsigned'
Thorbjørn Lindeijer
2013-01-09
1
-5
/
+5
*
Moved order of sending gender
Erik Schilling
2012-10-11
1
-3
/
+1
*
Introduced a Timeout class for counting down without counting
Thorbjørn Lindeijer
2012-04-14
1
-8
/
+20
*
Renamed Thing to Entity
Thorbjørn Lindeijer
2012-04-04
1
-5
/
+5
*
Added map update function, moved schedules there to keep map context
Erik Schilling
2012-03-17
1
-29
/
+1
*
Added callbacks for map/worldvar changes
Erik Schilling
2012-03-11
1
-0
/
+17
*
Removed space before ;
Erik Schilling
2012-03-10
1
-1
/
+1
*
Merged all the different Lua states into one
Thorbjørn Lindeijer
2012-03-02
1
-11
/
+6
*
Fixed compilation again + some more code cleanup
Erik Schilling
2012-02-27
1
-1
/
+1
*
Some random code cleanup
Erik Schilling
2012-02-26
1
-33
/
+25
*
Made the game server execute the chr_respawn_accept script even
Yohann Ferreira
2012-01-10
1
-0
/
+13
*
Made all beings capable of having a gender
Erik Schilling
2012-01-02
1
-0
/
+2
*
Changed the sprite layer protocol to support
Yohann Ferreira
2011-08-19
1
-45
/
+36
*
Reworked the way equip slot info are loaded in a more logical way.
Yohann Ferreira
2011-07-27
1
-1
/
+1
*
Begun Applying the new equipment slot handling design.
Yohann Ferreira
2011-07-27
1
-4
/
+4
*
Changed the attack message to send the attack id.
Yohann Ferreira
2011-06-17
1
-1
/
+1
*
Made the server send the being position each 5 seconds.
Yohann Ferreira
2011-04-18
1
-3
/
+13
*
Renamed GameState::insertSafe() to inserOrDelete.
Yohann Ferreira
2011-03-09
1
-2
/
+2
*
Small fixes coming from my comment on issue #77.
Yohann Ferreira
2011-03-06
1
-5
/
+5
*
Implemented persistent world and map variables
Philipp Sehmisch
2011-03-04
1
-0
/
+29
*
Fix being direction discrepancies by syncing the BeingDirection.
Yohann Ferreira
2011-01-09
1
-0
/
+1
*
Removed the superfluous point struct.
Yohann Ferreira
2011-01-09
1
-1
/
+1
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-17
/
+17
*
Renamed write{Byte,Short,Long} to writeInt{8,16,32}
Thorbjørn Lindeijer
2010-11-03
1
-56
/
+56
*
Some random code cleanups.
Yohann Ferreira
2010-11-02
1
-16
/
+31
*
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
2010-10-17
1
-5
/
+8
*
Reordered the manaserv.xml.example file and made related code cleanups.
Yohann Ferreira
2010-09-15
1
-3
/
+3
*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-18
/
+17
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
2009-10-15
1
-1
/
+4
*
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
2009-10-09
1
-1
/
+0
*
Added script bindings and netcode for creating being-bound effects.
Philipp Sehmisch
2009-09-27
1
-5
/
+14
*
Simplifies Movement to not send path destinations, but rather just the curren...
Chuck Miller
2009-08-01
1
-25
/
+5
*
Fixed a few code style issues
Bjørn Lindeijer
2009-05-24
1
-1
/
+2
*
Standardize on the position of the const keyword
Bjørn Lindeijer
2009-04-26
1
-8
/
+8
*
Merged MovingObject into the Being class
Bjørn Lindeijer
2009-04-26
1
-32
/
+39
*
OBJECT_ACTOR no longer treated as item in debug info.
David Athay
2009-04-23
1
-2
/
+2
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