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path: root/src/game-server/spawnarea.cpp
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* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-3/+3
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-4/+4
* Some random code cleanups.Yohann Ferreira2010-11-021-9/+14
* New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-1/+1
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Filenames of item use scripts are now taken from the items.xmlPhilipp Sehmisch2009-01-171-1/+1
* Refuse to spawn dead monstersBjørn Lindeijer2008-11-221-37/+44
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-131-2/+4
* Improved warning message on spawning.Guillaume Melquiond2007-11-131-3/+4
* Changed delayed events to an explicit interface.Guillaume Melquiond2007-09-231-2/+1
* Spawn rate and limit are now read from map files and really fixed size of spa...Eugenio Favalli2007-09-101-7/+18
* Dimensionless spawn points now spawn over the whole map.Eugenio Favalli2007-09-101-3/+5
* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-9/+16
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-6/+0
* Added being speed to protocol.Guillaume Melquiond2007-07-251-1/+1
* Added monster drops.Guillaume Melquiond2007-07-081-3/+3
* Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond2007-07-071-0/+1
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-1/+1
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-8/+9
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-13/+32
* Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond2007-06-281-1/+2
* Took into account spawn rate.Bjørn Lindeijer2007-03-311-15/+26
* Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer2007-03-311-1/+7
* Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer2007-03-311-0/+68