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Erik Schilling
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src
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game-server
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spawnarea.cpp
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Author
Age
Files
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*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-4
/
+4
*
Some random code cleanups.
Yohann Ferreira
2010-11-02
1
-9
/
+14
*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-1
/
+1
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
Filenames of item use scripts are now taken from the items.xml
Philipp Sehmisch
2009-01-17
1
-1
/
+1
*
Refuse to spawn dead monsters
Bjørn Lindeijer
2008-11-22
1
-37
/
+44
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
2008-03-13
1
-2
/
+4
*
Improved warning message on spawning.
Guillaume Melquiond
2007-11-13
1
-3
/
+4
*
Changed delayed events to an explicit interface.
Guillaume Melquiond
2007-09-23
1
-2
/
+1
*
Spawn rate and limit are now read from map files and really fixed size of spa...
Eugenio Favalli
2007-09-10
1
-7
/
+18
*
Dimensionless spawn points now spawn over the whole map.
Eugenio Favalli
2007-09-10
1
-3
/
+5
*
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
2007-08-29
1
-9
/
+16
*
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
2007-08-18
1
-6
/
+0
*
Added being speed to protocol.
Guillaume Melquiond
2007-07-25
1
-1
/
+1
*
Added monster drops.
Guillaume Melquiond
2007-07-08
1
-3
/
+3
*
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
2007-07-07
1
-0
/
+1
*
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
2007-07-07
1
-1
/
+1
*
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
2007-07-07
1
-8
/
+9
*
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
2007-06-30
1
-13
/
+32
*
Delegated creature insertion to the State class so that it does not disturb o...
Guillaume Melquiond
2007-06-28
1
-1
/
+2
*
Took into account spawn rate.
Bjørn Lindeijer
2007-03-31
1
-15
/
+26
*
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
2007-03-31
1
-1
/
+7
*
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
2007-03-31
1
-0
/
+68