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path: root/src/game-server/monster.cpp
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* Made the monsters' attributes compute fine again.Yohann Ferreira2011-01-301-4/+43
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-5/+5
* Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2011-01-031-1/+1
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-12/+12
* Some random code cleanups.Yohann Ferreira2010-11-021-42/+62
* Prevented a crash in the monster loading code.Yohann Ferreira2010-11-011-1/+5
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-11/+22
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-1/+1
* Merge branch 'testing'Freeyorp2010-08-291-36/+63
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| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-36/+63
* | Some coding style tweaksThorbjørn Lindeijer2010-08-221-13/+3
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* Fixed the up down monster attack direction and comment trivial fixes.Philipp Sehmisch2010-06-221-3/+3
* More const correctness and small code cleanupsThorbjørn Lindeijer2010-06-061-1/+1
* Fixes the random drops made by monsters once they've reached their lifetime l...Yohann Ferreira2010-05-271-11/+12
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-1/+1
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added tracing of kill count for each monster per characterPhilipp Sehmisch2010-01-081-0/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Fixed the default visual rangeThorbjørn Lindeijer2009-12-061-1/+1
* Fixed a bug which prevented monsters from attackingPhilipp Sehmisch2009-12-051-1/+0
* (refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch2009-12-051-25/+16
* Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch2009-10-261-1/+1
* Speed code unification part 1: Made the server accept speed values in tiles p...Bertram2009-10-151-1/+1
* Mostly synced the client and server code for path finding.Bertram2009-10-091-1/+1
* Fixed a line where anger was not addedChuck Miller2009-10-031-1/+1
* Adds the changeAnger method to monstersChuck Miller2009-10-031-10/+20
* added script functions for monster attacksPhilipp Sehmisch2009-09-231-1/+13
* Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch2009-09-171-1/+16
* Allow for basic scripted monstersChuck Miller2009-09-161-0/+33
* Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch2009-08-201-7/+8
* Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch2009-08-191-2/+2
* Fix target bugs.David Athay2009-05-261-2/+2
* Added time between attacks. Added target for monster.David Athay2009-05-191-2/+1
* Added target combatDavid Athay2009-05-181-1/+1
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-1/+1
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-3/+3
* Made a lot of hard-coded values configuration optionsPhilipp Sehmisch2009-02-241-1/+3
* Allows the damage struct to carry more then one used skillChuck Miller2008-11-261-7/+10
* Fixed character party information on game server.David Athay2008-11-241-1/+1
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Some code formatting cleanup and unduplicated conversion from direction toBjørn Lindeijer2008-10-291-9/+2
* replace collision detection function (by Chuck Miller)Roderic Morris2008-10-291-2/+2
* Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch2008-09-271-2/+2
* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-131-0/+8
* Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch2008-03-021-0/+2
* Implemented priority of different monster attacks.Philipp Sehmisch2008-03-011-4/+9
* Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch2008-02-221-14/+32
* Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch2008-02-201-22/+23
* Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch2008-02-201-2/+2