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Erik Schilling
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src
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game-server
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monster.cpp
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Author
Age
Files
Lines
*
Made the monsters' attributes compute fine again.
Yohann Ferreira
2011-01-30
1
-4
/
+43
*
Fix being direction discrepancies by syncing the BeingDirection.
Yohann Ferreira
2011-01-09
1
-5
/
+5
*
Cleaned up and document a bit more the speed conversion functions.
Yohann Ferreira
2011-01-03
1
-1
/
+1
*
Moved parts needing to be in sync with the client in protocol.h.
Yohann Ferreira
2010-12-29
1
-1
/
+1
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-12
/
+12
*
Some random code cleanups.
Yohann Ferreira
2010-11-02
1
-42
/
+62
*
Prevented a crash in the monster loading code.
Yohann Ferreira
2010-11-01
1
-1
/
+5
*
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
2010-10-17
1
-11
/
+22
*
Reordered the manaserv.xml.example file and made related code cleanups.
Yohann Ferreira
2010-09-15
1
-1
/
+1
*
Merge branch 'testing'
Freeyorp
2010-08-29
1
-36
/
+63
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*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-36
/
+63
*
|
Some coding style tweaks
Thorbjørn Lindeijer
2010-08-22
1
-13
/
+3
|
/
*
Fixed the up down monster attack direction and comment trivial fixes.
Philipp Sehmisch
2010-06-22
1
-3
/
+3
*
More const correctness and small code cleanups
Thorbjørn Lindeijer
2010-06-06
1
-1
/
+1
*
Fixes the random drops made by monsters once they've reached their lifetime l...
Yohann Ferreira
2010-05-27
1
-11
/
+12
*
Changed and split up the default location for loading data
Thorbjørn Lindeijer
2010-05-16
1
-1
/
+1
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Added tracing of kill count for each monster per character
Philipp Sehmisch
2010-01-08
1
-0
/
+1
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-13
/
+13
*
Fixed the default visual range
Thorbjørn Lindeijer
2009-12-06
1
-1
/
+1
*
Fixed a bug which prevented monsters from attacking
Philipp Sehmisch
2009-12-05
1
-1
/
+0
*
(refactoring) Replaced various differen tick counting constructs in the being...
Philipp Sehmisch
2009-12-05
1
-25
/
+16
*
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
2009-10-26
1
-1
/
+1
*
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
2009-10-15
1
-1
/
+1
*
Mostly synced the client and server code for path finding.
Bertram
2009-10-09
1
-1
/
+1
*
Fixed a line where anger was not added
Chuck Miller
2009-10-03
1
-1
/
+1
*
Adds the changeAnger method to monsters
Chuck Miller
2009-10-03
1
-10
/
+20
*
added script functions for monster attacks
Philipp Sehmisch
2009-09-23
1
-1
/
+13
*
Added the possibility to define a monster script for a whole monster class in...
Philipp Sehmisch
2009-09-17
1
-1
/
+16
*
Allow for basic scripted monsters
Chuck Miller
2009-09-16
1
-0
/
+33
*
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
2009-08-20
1
-7
/
+8
*
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
2009-08-19
1
-2
/
+2
*
Fix target bugs.
David Athay
2009-05-26
1
-2
/
+2
*
Added time between attacks. Added target for monster.
David Athay
2009-05-19
1
-2
/
+1
*
Added target combat
David Athay
2009-05-18
1
-1
/
+1
*
Standardize on the position of the const keyword
Bjørn Lindeijer
2009-04-26
1
-1
/
+1
*
Merged MovingObject into the Being class
Bjørn Lindeijer
2009-04-26
1
-3
/
+3
*
Made a lot of hard-coded values configuration options
Philipp Sehmisch
2009-02-24
1
-1
/
+3
*
Allows the damage struct to carry more then one used skill
Chuck Miller
2008-11-26
1
-7
/
+10
*
Fixed character party information on game server.
David Athay
2008-11-24
1
-1
/
+1
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
Some code formatting cleanup and unduplicated conversion from direction to
Bjørn Lindeijer
2008-10-29
1
-9
/
+2
*
replace collision detection function (by Chuck Miller)
Roderic Morris
2008-10-29
1
-2
/
+2
*
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
2008-09-27
1
-2
/
+2
*
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
2008-03-13
1
-0
/
+8
*
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
2008-03-02
1
-0
/
+2
*
Implemented priority of different monster attacks.
Philipp Sehmisch
2008-03-01
1
-4
/
+9
*
Improved monster AI by making monster only use attacks which have a chance to...
Philipp Sehmisch
2008-02-22
1
-14
/
+32
*
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
2008-02-20
1
-22
/
+23
*
Fixed a bug which made wandering monsters prefer walking northwest.
Philipp Sehmisch
2008-02-20
1
-2
/
+2
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