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Erik Schilling
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src
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game-server
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mapreader.cpp
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Author
Age
Files
Lines
*
Use nullptr instead of NULL everywhere
Erik Schilling
2013-04-27
1
-1
/
+1
*
Fixed type of returned value from MapReader::readMap
Thorbjørn Lindeijer
2012-05-06
1
-1
/
+1
*
Clear the gid flags before processing them
Thorbjørn Lindeijer
2012-02-03
1
-11
/
+20
*
Took interpreting the objects out of the map reader
Thorbjørn Lindeijer
2011-10-19
1
-148
/
+8
*
Added script bindings for reading map objects
Erik Schilling
2011-10-15
1
-151
/
+57
*
Added possibility for using monster name in SPAWN map objects.
Erik Schilling
2011-09-04
1
-14
/
+41
*
Fixed problems with loading XML files containing Windows newlines
Thorbjørn Lindeijer
2011-03-23
1
-47
/
+6
*
Micro-optimizations related to std::string
Thorbjørn Lindeijer
2011-03-17
1
-9
/
+15
*
Split path finding out of the Map class
Thorbjørn Lindeijer
2011-03-11
1
-1
/
+1
*
Adding CSV support from Jaxad's client implementation.
Yohann Ferreira
2011-02-20
1
-8
/
+45
*
Add support for zlib map layer compression.
Yohann Ferreira
2011-02-19
1
-3
/
+6
*
Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.
Yohann Ferreira
2011-01-03
1
-2
/
+2
*
Fix string comparison in map reading
Jared Adams
2010-12-15
1
-14
/
+14
*
Allow names and types in map files to be of any case
Jared Adams
2010-12-15
1
-14
/
+14
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-13
/
+13
*
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
2010-10-17
1
-1
/
+0
*
Centralized stringToBool conversion.
Yohann Ferreira
2010-09-08
1
-12
/
+15
*
Merge branch 'testing'
Freeyorp
2010-08-29
1
-1
/
+1
|
\
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*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-1
/
+1
*
|
Pass a script name to Lua for proper reporting of error locations
Thorbjørn Lindeijer
2010-08-22
1
-1
/
+2
|
/
*
Arbitrary cleanups and marked GameHandler::getClientByNameSlow const
Thorbjørn Lindeijer
2010-06-06
1
-2
/
+2
*
Use XML::Document to automate memory cleanup
Thorbjørn Lindeijer
2010-05-30
1
-5
/
+1
*
Only skip the UTF-8 BOM for Lua scripts
Thorbjørn Lindeijer
2010-05-29
1
-4
/
+2
*
Changed and split up the default location for loading data
Thorbjørn Lindeijer
2010-05-16
1
-3
/
+3
*
Added a Byte Order Mask (BOM) filter to the ResourceManager.
Bertram
2010-04-25
1
-1
/
+2
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Fix detecting collision layer for maps
Jared Adams
2009-12-09
1
-3
/
+2
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
Have the game server reconnect with the account-server if account-server is r...
Chuck Miller
2009-07-20
1
-3
/
+5
*
Standardize on the position of the const keyword
Bjørn Lindeijer
2009-04-26
1
-3
/
+3
*
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
2009-03-19
1
-3
/
+16
*
Fixes map warp issues, and has a better starting location
Chuck Miller
2008-12-06
1
-4
/
+4
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
ignore case in map object types (by Chuck Miller)
Roderic Morris
2008-10-23
1
-5
/
+11
*
fix compilation
Roderic Morris
2008-08-18
1
-2
/
+0
*
Fixed another crash when reading inlined object properties.
Bjørn Lindeijer
2008-08-04
1
-11
/
+25
*
avoid map reading crash, arbitrary tile sizes, enable new maps
Roderic Morris
2008-07-03
1
-40
/
+35
*
Implemented NPC names. Implemented the theoretical possibility to have named ...
Philipp Sehmisch
2008-05-19
1
-1
/
+1
*
Implemented script bindings for making beings talk and sending private chat m...
Philipp Sehmisch
2008-05-07
1
-1
/
+2
*
Compile fix.
Bjørn Lindeijer
2008-04-22
1
-2
/
+2
*
Fixed some small issues.
Bjørn Lindeijer
2008-04-22
1
-1
/
+2
*
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
2008-03-13
1
-1
/
+5
*
Trimed script filenames from spaces.
Guillaume Melquiond
2007-11-13
1
-2
/
+4
*
Made it compile with GCC 4.3
Guillaume Melquiond
2007-10-27
1
-0
/
+2
*
Cleaned both configuration and resource managers.
Guillaume Melquiond
2007-09-22
1
-5
/
+4
*
Spawn rate and limit are now read from map files and really fixed size of spa...
Eugenio Favalli
2007-09-10
1
-1
/
+11
*
Added support for uncompressed map files and compressed layers.
Guillaume Melquiond
2007-08-27
1
-80
/
+105
*
Enabled loading of npcs and scripts from map files.
Eugenio Favalli
2007-08-27
1
-23
/
+128
*
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
2007-07-28
1
-2
/
+1
*
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
2007-07-17
1
-7
/
+127
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