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path: root/src/game-server/mapcomposite.cpp
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* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-6/+0
* Added map update function, moved schedules there to keep map contextErik Schilling2012-03-171-0/+30
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-0/+2
* Added callbacks for map/worldvar changesErik Schilling2012-03-111-0/+35
* Added further missing callbacksErik Schilling2012-03-031-4/+13
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-45/+12
* Merged three global script states into oneThorbjørn Lindeijer2011-11-071-2/+2
* Added function to determine the script engine by the file name extensionjurkan2011-10-231-8/+31
* Took interpreting the objects out of the map readerThorbjørn Lindeijer2011-10-191-27/+180
* Micro-optimizations related to std::stringThorbjørn Lindeijer2011-03-171-2/+2
* Small fixes coming from my comment on issue #77.Yohann Ferreira2011-03-061-6/+6
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-041-0/+26
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-5/+5
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-2/+4
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-6/+6
* Remove empty LOG print when deallocatingChuck Miller2010-04-021-2/+0
* Remove unneed debug outputChuck Miller2010-03-301-1/+0
* Removed some unnecessary log messagesPhilipp Sehmisch2010-02-231-2/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Prevent Actors from getting ID 0Jared Adams2009-07-101-0/+1
* Fixes crashes that sometimes happens when allocate and deallocating from map ...Chuck Miller2009-05-291-29/+29
* Fix crash caused by non-removal of target.David Athay2009-05-201-12/+17
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-13/+17
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-28/+28
* Merge branch 'master' of git@gitorious.org:tmwserv/mainlineDavid Athay2009-03-301-0/+9
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| * Added config option to set default PvP modePhilipp Sehmisch2009-03-241-0/+3
| * Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch2009-03-191-0/+6
* | Added debuggingDavid Athay2009-03-301-0/+7
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* Moved MapContent into header file.David Athay2009-01-281-118/+24
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Fixed NPC id bug. Changed time between server reconnection attempts.David Athay2008-10-221-1/+1
* Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond2007-08-101-3/+8
* Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond2007-07-281-4/+0
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-41/+156
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-0/+8
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-23/+23
* Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak2007-03-051-1/+1
* r150@saline: gmelquio | 2007-01-07 15:48:59 +0100Guillaume Melquiond2007-01-071-0/+13
* Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer2007-01-061-1/+1
* Server-side implementation of item pick-up.Guillaume Melquiond2007-01-041-0/+7
* Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond2007-01-031-4/+31
* Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond2007-01-031-1/+1
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-2/+4
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-25/+49
* Removed reference-counted pointers from the game server.Guillaume Melquiond2006-12-301-8/+8
* Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond2006-12-301-0/+470