index
:
manaserv.git
abilities
Unnamed repository; edit this file 'description' to name the repository.
Erik Schilling
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
game-server
/
map.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Silenced some eclipse warnings
Erik Schilling
2013-01-29
1
-1
/
+5
*
Added script bindings for reading map objects
Erik Schilling
2011-10-15
1
-1
/
+9
*
Moved defines.h and manaserv_protocol.h into 'common'
Thorbjørn Lindeijer
2011-03-20
1
-1
/
+1
*
Path finding: Moved F cost from PathInfo to Location
Thorbjørn Lindeijer
2011-03-16
1
-17
/
+15
*
Moved freeing of map position to Actor destructor
Thorbjørn Lindeijer
2011-03-11
1
-1
/
+2
*
Split path finding out of the Map class
Thorbjørn Lindeijer
2011-03-11
1
-104
/
+140
*
Server-Wrap the open and closed list members in path finding.
Yohann Ferreira
2011-03-10
1
-66
/
+40
*
Removing default argument values from Map definition
Stefan Dombrowski
2011-01-10
1
-2
/
+1
*
Removed the superfluous point struct.
Yohann Ferreira
2011-01-09
1
-2
/
+2
*
Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.
Yohann Ferreira
2011-01-03
1
-1
/
+4
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-1
/
+1
*
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
2010-10-17
1
-2
/
+2
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
Mostly synced the client and server code for path finding.
Bertram
2009-10-09
1
-29
/
+22
*
Remove a stray comment.
Roderic Morris
2009-07-01
1
-2
/
+0
*
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
2009-07-01
1
-2
/
+50
*
Fixed compile warning
Bjørn Lindeijer
2009-03-27
1
-5
/
+5
*
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
2009-03-19
1
-0
/
+8
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
avoid map reading crash, arbitrary tile sizes, enable new maps
Roderic Morris
2008-07-03
1
-16
/
+2
*
Fixed some compiler errors/warnings.
Bjørn Lindeijer
2008-04-20
1
-0
/
+1
*
Implemented script binding for controllig movement of beings and fixed a cras...
Philipp Sehmisch
2008-03-15
1
-4
/
+9
*
added assert header
Philipp Sehmisch
2008-03-13
1
-0
/
+1
*
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
2008-03-13
1
-23
/
+92
*
Made it compile with GCC 4.3
Guillaume Melquiond
2007-10-27
1
-2
/
+3
*
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
2007-07-28
1
-34
/
+8
*
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
2007-06-30
1
-23
/
+24
*
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
2007-03-05
1
-2
/
+2
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-0
/
+302