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Erik Schilling
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src
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game-server
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itemmanager.cpp
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Author
Age
Files
Lines
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-7
/
+7
*
Made the servers check for positive id in xml db loading.
Yohann Ferreira
2010-10-22
1
-3
/
+3
*
Add in stubs for scripted item effects
Freeyorp
2010-07-10
1
-0
/
+22
*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-123
/
+251
*
Use XML::Document to automate memory cleanup
Thorbjørn Lindeijer
2010-05-30
1
-39
/
+25
*
Only skip the UTF-8 BOM for Lua scripts
Thorbjørn Lindeijer
2010-05-29
1
-2
/
+1
*
Added some more log infos, and made small cleanups.
Yohann Ferreira
2010-05-28
1
-3
/
+5
*
Changed and split up the default location for loading data
Thorbjørn Lindeijer
2010-05-16
1
-4
/
+3
*
Added a Byte Order Mask (BOM) filter to the ResourceManager.
Bertram
2010-04-25
1
-1
/
+2
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Added support for skill names as weapon types in items.xml (still hardcoded)
Philipp Sehmisch
2009-12-28
1
-2
/
+6
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
A host of code style changes
Thorbjørn Lindeijer
2009-12-06
1
-1
/
+1
*
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
2009-08-19
1
-41
/
+2
*
Makes Skills non hard coded
Chuck Miller
2009-07-03
1
-5
/
+3
*
Standardize on the position of the const keyword
Bjørn Lindeijer
2009-04-26
1
-1
/
+1
*
Filenames of item use scripts are now taken from the items.xml
Philipp Sehmisch
2009-01-17
1
-13
/
+16
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
Added check for database version on startup of Accountserver.
Andreas Habel
2008-11-14
1
-9
/
+1
*
Added version information to item database. Gameserver reports its local vers...
Andreas Habel
2008-11-05
1
-1
/
+26
*
Fixed compiler warnings, including a forgotten initialization of an item's
Bjørn Lindeijer
2008-10-23
1
-4
/
+4
*
added on use scripts (by Kage_Jittai)
Roderic Morris
2008-10-22
1
-1
/
+16
*
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
2008-09-27
1
-0
/
+41
*
Moved the functions which translate strings into enumerations from the XML li...
Philipp Sehmisch
2008-02-21
1
-2
/
+2
*
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
2008-02-20
1
-57
/
+21
*
Added weapon skill system and leveling system.
Philipp Sehmisch
2008-01-28
1
-4
/
+1
*
Item types and weapon types are now identified by name instead of numbers in ...
Philipp Sehmisch
2008-01-10
1
-10
/
+76
*
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
2008-01-07
1
-1
/
+2
*
Updated attribute system to the latest design decisions (removed charisma, ke...
Philipp Sehmisch
2007-12-18
1
-1
/
+0
*
Removed obsolete data files.
Guillaume Melquiond
2007-10-18
1
-2
/
+0
*
Cleaned both configuration and resource managers.
Guillaume Melquiond
2007-09-22
1
-3
/
+2
*
Implemented "reload" remote command.
Guillaume Melquiond
2007-08-31
1
-6
/
+24
*
Implemented use of items, e.g. food.
Guillaume Melquiond
2007-08-19
1
-2
/
+2
*
Added support for protective equipment.
Guillaume Melquiond
2007-08-19
1
-0
/
+2
*
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
2007-08-18
1
-15
/
+15
*
Added notification on changes of look.
Guillaume Melquiond
2007-08-01
1
-11
/
+22
*
Added support for visible equipment.
Guillaume Melquiond
2007-07-12
1
-0
/
+2
*
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
2007-07-07
1
-6
/
+20
*
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
2007-03-22
1
-1
/
+1
*
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
2007-03-15
1
-17
/
+10
*
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
2007-03-14
1
-15
/
+21
*
Implemented stat handling infrastructure and basic damage calculation.
Philipp Sehmisch
2007-03-11
1
-14
/
+13
*
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
2007-01-05
1
-38
/
+13
*
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
2007-01-03
1
-1
/
+7
*
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
2007-01-03
1
-6
/
+10
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-2
/
+2
*
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
2006-12-29
1
-0
/
+155