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path: root/src/game-server/itemmanager.cpp
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* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-7/+7
* Made the servers check for positive id in xml db loading.Yohann Ferreira2010-10-221-3/+3
* Add in stubs for scripted item effectsFreeyorp2010-07-101-0/+22
* New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-123/+251
* Use XML::Document to automate memory cleanupThorbjørn Lindeijer2010-05-301-39/+25
* Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer2010-05-291-2/+1
* Added some more log infos, and made small cleanups.Yohann Ferreira2010-05-281-3/+5
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-4/+3
* Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram2010-04-251-1/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added support for skill names as weapon types in items.xml (still hardcoded)Philipp Sehmisch2009-12-281-2/+6
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* A host of code style changesThorbjørn Lindeijer2009-12-061-1/+1
* Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch2009-08-191-41/+2
* Makes Skills non hard codedChuck Miller2009-07-031-5/+3
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-1/+1
* Filenames of item use scripts are now taken from the items.xmlPhilipp Sehmisch2009-01-171-13/+16
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Added check for database version on startup of Accountserver.Andreas Habel2008-11-141-9/+1
* Added version information to item database. Gameserver reports its local vers...Andreas Habel2008-11-051-1/+26
* Fixed compiler warnings, including a forgotten initialization of an item'sBjørn Lindeijer2008-10-231-4/+4
* added on use scripts (by Kage_Jittai)Roderic Morris2008-10-221-1/+16
* Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch2008-09-271-0/+41
* Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch2008-02-211-2/+2
* Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch2008-02-201-57/+21
* Added weapon skill system and leveling system.Philipp Sehmisch2008-01-281-4/+1
* Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch2008-01-101-10/+76
* Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch2008-01-071-1/+2
* Updated attribute system to the latest design decisions (removed charisma, ke...Philipp Sehmisch2007-12-181-1/+0
* Removed obsolete data files.Guillaume Melquiond2007-10-181-2/+0
* Cleaned both configuration and resource managers.Guillaume Melquiond2007-09-221-3/+2
* Implemented "reload" remote command.Guillaume Melquiond2007-08-311-6/+24
* Implemented use of items, e.g. food.Guillaume Melquiond2007-08-191-2/+2
* Added support for protective equipment.Guillaume Melquiond2007-08-191-0/+2
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-15/+15
* Added notification on changes of look.Guillaume Melquiond2007-08-011-11/+22
* Added support for visible equipment.Guillaume Melquiond2007-07-121-0/+2
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-6/+20
* Implemented communication of attribute changes from server to client.Philipp Sehmisch2007-03-221-1/+1
* Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch2007-03-151-17/+10
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-15/+21
* Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch2007-03-111-14/+13
* Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond2007-01-051-38/+13
* Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond2007-01-031-1/+7
* Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond2007-01-031-6/+10
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-2/+2
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-0/+155