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path: root/src/game-server/item.cpp
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* Implemented scriptable effects on item use and dispell.Yohann Ferreira2011-04-191-2/+22
* Fix many compiler warnings.Freeyorp2010-12-081-6/+0
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-8/+8
* Fix some errors in dispelling non-timed attributesFreeyorp2010-11-041-1/+1
* Fixed crash when the server tries to remove unknown itemsThorbjørn Lindeijer2010-10-251-1/+3
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-1/+1
* Add in stubs for scripted item effectsFreeyorp2010-07-101-0/+11
* New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-89/+34
* Floor items are now removed after a (configurable) time.Philipp Sehmisch2010-05-091-0/+22
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch2009-08-201-1/+0
* Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch2009-08-191-1/+0
* Set a map for the mScript when a item is usedChuck Miller2009-07-161-0/+1
* Makes Skills non hard codedChuck Miller2009-07-031-23/+0
* Filenames of item use scripts are now taken from the items.xmlPhilipp Sehmisch2009-01-171-2/+2
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* added on use scripts (by Kage_Jittai)Roderic Morris2008-10-221-1/+9
* Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch2008-09-271-0/+6
* Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch2008-02-211-0/+55
* Implemented use of items, e.g. food.Guillaume Melquiond2007-08-191-22/+8
* Added support for protective equipment.Guillaume Melquiond2007-08-191-0/+30
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-0/+31
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-5/+3
* Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak2007-03-051-4/+1
* Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond2007-01-031-0/+48