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* Implemented global event function call to on_chr_deathPhilipp Sehmisch2010-04-111-0/+5
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added script binding for checking the kill count for each monster so that uni...Philipp Sehmisch2010-01-081-0/+5
* Added tracing of kill count for each monster per characterPhilipp Sehmisch2010-01-081-0/+21
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer2009-12-061-3/+3
* Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch2009-10-261-2/+3
* Synced the protocol file with client in protocol.h, letting other defines in ...Bertram2009-10-091-1/+3
* Adds code for saving and getting status effects from the databaseChuck Miller2009-10-011-0/+15
* Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch2009-08-191-2/+0
* Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller2009-08-011-5/+0
* Sending spell recharge status to the clientsPhilipp Sehmisch2009-07-081-3/+10
* Some final skill fixes, they seem to work fine nowChuck Miller2009-07-061-2/+2
* More Skill fixes, this time for getModifiedAttributeChuck Miller2009-07-061-2/+8
* Helps fix one issue with skill levelsChuck Miller2009-07-031-0/+5
* Makes Skills non hard codedChuck Miller2009-07-031-3/+18
* Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris2009-07-011-0/+5
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-3/+3
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-2/+2
* Implemented basic special recharge on the server.Philipp Sehmisch2009-03-051-0/+18
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Added updating party member health.David Athay2008-11-041-0/+6
* Magic implementation roadmap phase 1 and 2 (calling a script function on PGMS...Philipp Sehmisch2008-11-011-0/+6
* Added script bindings for manipulating the characters experience.Philipp Sehmisch2008-11-011-5/+5
* Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch2008-09-271-0/+2
* fix errors in the last commitRoderic Morris2008-07-041-1/+1
* Removed guild stuff from game server and added some party stuff to it.David Athay2008-07-031-0/+9
* Implemented NPC names. Implemented the theoretical possibility to have named ...Philipp Sehmisch2008-05-191-11/+0
* Fixed some compiler errors/warnings.Bjørn Lindeijer2008-04-201-3/+3
* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-131-0/+15
* Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch2008-03-041-2/+2
* Work in Progress commit of guilds.David Athay2008-02-281-2/+2
* Implemented player respawn.Philipp Sehmisch2008-02-271-0/+5
* Added weapon skill system and leveling system.Philipp Sehmisch2008-01-281-2/+89
* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-0/+5
* Implemented quest variables.Guillaume Melquiond2007-08-281-0/+7
* Added support for user commands. Implemented "warp" and "item".Guillaume Melquiond2007-08-271-0/+9
* Added support for protective equipment.Guillaume Melquiond2007-08-191-5/+0
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-35/+19
* Handled money as part of the inventory.Guillaume Melquiond2007-08-141-11/+0
* Implemented buy/sell handler.Guillaume Melquiond2007-08-131-6/+33
* Added support for trading.Guillaume Melquiond2007-07-291-9/+22
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-71/+11
* Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond2007-07-011-13/+12
* Mostly fixed some compilation issues.Bjørn Lindeijer2007-03-231-4/+10
* Implemented communication of attribute changes from server to client.Philipp Sehmisch2007-03-221-0/+10
* Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch2007-03-151-7/+13
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-0/+263