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path: root/src/game-server/character.cpp
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* Enhanced special supportErik Schilling2012-04-041-72/+131
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-7/+9
* Added script bind to set walkmask for beingsErik Schilling2012-03-131-0/+3
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-0/+26
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-101-1/+7
* Added possibility to make a being attack an other beingErik Schilling2012-03-051-5/+9
* Converted functions called by LuaScript to callbacksThorbjørn Lindeijer2012-03-021-3/+3
* Use callbacks for handling character death and respawnThorbjørn Lindeijer2012-03-021-4/+22
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-5/+5
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-3/+3
* Made the game server execute the chr_respawn_accept script evenYohann Ferreira2012-01-101-14/+28
* Made all beings capable of having a genderErik Schilling2012-01-021-16/+0
* Merged three global script states into oneThorbjørn Lindeijer2011-11-071-1/+2
* Merge github.com:mana/manaservYohann Ferreira2011-11-011-3/+5
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| * Officially added the being gender to the protocol.Yohann Ferreira2011-10-221-1/+16
| * Small random code format cleanups, and documentation fixes.Yohann Ferreira2011-09-281-1/+1
* | Started to fix the autoattack system.Yohann Ferreira2011-09-281-1/+3
* | Officially added the being gender to the protocol.Yohann Ferreira2011-09-281-1/+14
* | Small random code format cleanups, and documentation fixes.Yohann Ferreira2011-07-271-1/+1
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* Fixed autoattacks basic handling.Yohann Ferreira2011-06-241-12/+34
* Renaming stuff to make the code more readableThorbjørn Lindeijer2011-03-201-3/+3
* Moved freeing of map position to Actor destructorThorbjørn Lindeijer2011-03-111-12/+0
* Get rid of the server tick magic number.Yohann Ferreira2011-01-061-2/+2
* Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira2011-01-031-2/+4
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-19/+19
* Readd the calculation of base attributes at character's login.Yohann Ferreira2010-11-131-0/+3
* Fully shift being scope attributes into being.Freeyorp2010-11-041-47/+27
* [PATCH 1/3] Alter the way attribute dependencies are updated.Yohann Ferreira2010-11-041-32/+50
* Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer2010-11-031-15/+15
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-1/+4
* Fix hp regeneration units.Freeyorp2010-10-171-2/+2
* Changed maxSkillCap to game_maxSkillCap as I forgot in last commit.Yohann Ferreira2010-09-161-42/+54
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-3/+3
* Merge branch 'testing'Freeyorp2010-08-291-165/+160
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| * Add sanity checks for hp when hp or max hp change.Freeyorp2010-08-031-0/+6
| * Allow default values for attributes at character creation time.Freeyorp2010-08-031-7/+17
| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-165/+146
* | Rename some stuff to conform to naming conventionsThorbjørn Lindeijer2010-08-221-3/+3
* | Renamed modifiedAttribute to updateDerivedAttributesThorbjørn Lindeijer2010-08-071-6/+6
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* Added LUA script bindings for manipulating the specials available to a charac...Philipp Sehmisch2010-07-091-15/+23
* More const correctness and small code cleanupsThorbjørn Lindeijer2010-06-061-10/+7
* Implemented global event function call to on_chr_deathPhilipp Sehmisch2010-04-111-13/+7
* Added global lua event script (only on_being_death_accept for now)Philipp Sehmisch2010-04-111-9/+26
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added script binding for checking the kill count for each monster so that uni...Philipp Sehmisch2010-01-081-0/+12
* Added tracing of kill count for each monster per characterPhilipp Sehmisch2010-01-081-0/+13
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Fixed crash when an invalid status effect is requestedThorbjørn Lindeijer2009-12-061-1/+1
* Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch2009-10-261-1/+9
* Some random cleanupsThorbjørn Lindeijer2009-10-181-1/+1