index
:
manaserv.git
abilities
Unnamed repository; edit this file 'description' to name the repository.
Erik Schilling
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
game-server
/
character.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Get rid of the server tick magic number.
Yohann Ferreira
2011-01-06
1
-2
/
+2
*
Change Actor::mActionTime to mMoveTime member to reflect more its actual use.
Yohann Ferreira
2011-01-03
1
-2
/
+4
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-19
/
+19
*
Readd the calculation of base attributes at character's login.
Yohann Ferreira
2010-11-13
1
-0
/
+3
*
Fully shift being scope attributes into being.
Freeyorp
2010-11-04
1
-47
/
+27
*
[PATCH 1/3] Alter the way attribute dependencies are updated.
Yohann Ferreira
2010-11-04
1
-32
/
+50
*
Renamed write{Byte,Short,Long} to writeInt{8,16,32}
Thorbjørn Lindeijer
2010-11-03
1
-15
/
+15
*
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
2010-10-17
1
-1
/
+4
*
Fix hp regeneration units.
Freeyorp
2010-10-17
1
-2
/
+2
*
Changed maxSkillCap to game_maxSkillCap as I forgot in last commit.
Yohann Ferreira
2010-09-16
1
-42
/
+54
*
Reordered the manaserv.xml.example file and made related code cleanups.
Yohann Ferreira
2010-09-15
1
-3
/
+3
*
Merge branch 'testing'
Freeyorp
2010-08-29
1
-165
/
+160
|
\
|
*
Add sanity checks for hp when hp or max hp change.
Freeyorp
2010-08-03
1
-0
/
+6
|
*
Allow default values for attributes at character creation time.
Freeyorp
2010-08-03
1
-7
/
+17
|
*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-165
/
+146
*
|
Rename some stuff to conform to naming conventions
Thorbjørn Lindeijer
2010-08-22
1
-3
/
+3
*
|
Renamed modifiedAttribute to updateDerivedAttributes
Thorbjørn Lindeijer
2010-08-07
1
-6
/
+6
|
/
*
Added LUA script bindings for manipulating the specials available to a charac...
Philipp Sehmisch
2010-07-09
1
-15
/
+23
*
More const correctness and small code cleanups
Thorbjørn Lindeijer
2010-06-06
1
-10
/
+7
*
Implemented global event function call to on_chr_death
Philipp Sehmisch
2010-04-11
1
-13
/
+7
*
Added global lua event script (only on_being_death_accept for now)
Philipp Sehmisch
2010-04-11
1
-9
/
+26
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Added script binding for checking the kill count for each monster so that uni...
Philipp Sehmisch
2010-01-08
1
-0
/
+12
*
Added tracing of kill count for each monster per character
Philipp Sehmisch
2010-01-08
1
-0
/
+13
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-13
/
+13
*
Fixed crash when an invalid status effect is requested
Thorbjørn Lindeijer
2009-12-06
1
-1
/
+1
*
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
2009-10-26
1
-1
/
+9
*
Some random cleanups
Thorbjørn Lindeijer
2009-10-18
1
-1
/
+1
*
Only use the first 1000 skills in level calulation
Chuck Miller
2009-10-11
1
-3
/
+7
*
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
2009-10-09
1
-1
/
+0
*
Adds the option for a configuable hard cap on skill levels
Chuck Miller
2009-10-09
1
-3
/
+15
*
Adds code for saving and getting status effects from the database
Chuck Miller
2009-10-01
1
-0
/
+7
*
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
2009-08-20
1
-1
/
+0
*
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
2009-08-19
1
-2
/
+4
*
Simplifies Movement to not send path destinations, but rather just the curren...
Chuck Miller
2009-08-01
1
-9
/
+0
*
Remove a used line
Chuck Miller
2009-07-14
1
-1
/
+0
*
Fixed bug causing unnecessary special updating when attributes change.
Philipp Sehmisch
2009-07-09
1
-2
/
+2
*
Sending spell recharge status to the clients
Philipp Sehmisch
2009-07-08
1
-5
/
+47
*
GPMSG_PLAYER_ATTRIBUTE_CHANGE should now be using a Word over a Byte
Chuck Miller
2009-07-06
1
-1
/
+1
*
Some final skill fixes, they seem to work fine now
Chuck Miller
2009-07-06
1
-3
/
+3
*
More Skill fixes, this time for getModifiedAttribute
Chuck Miller
2009-07-06
1
-0
/
+13
*
Fix where some basic attrs are treated like skills
Chuck Miller
2009-07-04
1
-1
/
+1
*
Helps fix one issue with skill levels
Chuck Miller
2009-07-03
1
-1
/
+6
*
Makes Skills non hard coded
Chuck Miller
2009-07-03
1
-19
/
+31
*
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
2009-07-01
1
-0
/
+9
*
Send a word over a byte for skill exp
Chuck Miller
2009-06-30
1
-1
/
+1
*
Added time between attacks. Added target for monster.
David Athay
2009-05-19
1
-4
/
+7
*
Added target combat
David Athay
2009-05-18
1
-3
/
+6
*
Standardize on the position of the const keyword
Bjørn Lindeijer
2009-04-26
1
-2
/
+2
*
Merged MovingObject into the Being class
Bjørn Lindeijer
2009-04-26
1
-1
/
+1
[next]