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path: root/src/game-server/character.cpp
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* Get rid of the server tick magic number.Yohann Ferreira2011-01-061-2/+2
* Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira2011-01-031-2/+4
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-19/+19
* Readd the calculation of base attributes at character's login.Yohann Ferreira2010-11-131-0/+3
* Fully shift being scope attributes into being.Freeyorp2010-11-041-47/+27
* [PATCH 1/3] Alter the way attribute dependencies are updated.Yohann Ferreira2010-11-041-32/+50
* Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer2010-11-031-15/+15
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-1/+4
* Fix hp regeneration units.Freeyorp2010-10-171-2/+2
* Changed maxSkillCap to game_maxSkillCap as I forgot in last commit.Yohann Ferreira2010-09-161-42/+54
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-3/+3
* Merge branch 'testing'Freeyorp2010-08-291-165/+160
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| * Add sanity checks for hp when hp or max hp change.Freeyorp2010-08-031-0/+6
| * Allow default values for attributes at character creation time.Freeyorp2010-08-031-7/+17
| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-165/+146
* | Rename some stuff to conform to naming conventionsThorbjørn Lindeijer2010-08-221-3/+3
* | Renamed modifiedAttribute to updateDerivedAttributesThorbjørn Lindeijer2010-08-071-6/+6
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* Added LUA script bindings for manipulating the specials available to a charac...Philipp Sehmisch2010-07-091-15/+23
* More const correctness and small code cleanupsThorbjørn Lindeijer2010-06-061-10/+7
* Implemented global event function call to on_chr_deathPhilipp Sehmisch2010-04-111-13/+7
* Added global lua event script (only on_being_death_accept for now)Philipp Sehmisch2010-04-111-9/+26
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added script binding for checking the kill count for each monster so that uni...Philipp Sehmisch2010-01-081-0/+12
* Added tracing of kill count for each monster per characterPhilipp Sehmisch2010-01-081-0/+13
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Fixed crash when an invalid status effect is requestedThorbjørn Lindeijer2009-12-061-1/+1
* Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch2009-10-261-1/+9
* Some random cleanupsThorbjørn Lindeijer2009-10-181-1/+1
* Only use the first 1000 skills in level calulationChuck Miller2009-10-111-3/+7
* Synced the protocol file with client in protocol.h, letting other defines in ...Bertram2009-10-091-1/+0
* Adds the option for a configuable hard cap on skill levelsChuck Miller2009-10-091-3/+15
* Adds code for saving and getting status effects from the databaseChuck Miller2009-10-011-0/+7
* Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch2009-08-201-1/+0
* Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch2009-08-191-2/+4
* Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller2009-08-011-9/+0
* Remove a used lineChuck Miller2009-07-141-1/+0
* Fixed bug causing unnecessary special updating when attributes change.Philipp Sehmisch2009-07-091-2/+2
* Sending spell recharge status to the clientsPhilipp Sehmisch2009-07-081-5/+47
* GPMSG_PLAYER_ATTRIBUTE_CHANGE should now be using a Word over a ByteChuck Miller2009-07-061-1/+1
* Some final skill fixes, they seem to work fine nowChuck Miller2009-07-061-3/+3
* More Skill fixes, this time for getModifiedAttributeChuck Miller2009-07-061-0/+13
* Fix where some basic attrs are treated like skillsChuck Miller2009-07-041-1/+1
* Helps fix one issue with skill levelsChuck Miller2009-07-031-1/+6
* Makes Skills non hard codedChuck Miller2009-07-031-19/+31
* Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris2009-07-011-0/+9
* Send a word over a byte for skill expChuck Miller2009-06-301-1/+1
* Added time between attacks. Added target for monster.David Athay2009-05-191-4/+7
* Added target combatDavid Athay2009-05-181-3/+6
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-2/+2
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-1/+1