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path: root/src/game-server/being.cpp
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* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-3/+5
* Fixed remaining compiler warningsThorbjørn Lindeijer2012-03-161-1/+1
* Fixed bug with erasing the last status effectThorbjørn Lindeijer2012-02-281-3/+9
* Prevent calculating movement of being further if it does not moveErik Schilling2012-02-271-0/+4
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-2/+2
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+5
* Removed inappropriate assignment to mOld in Being::findPathThorbjørn Lindeijer2011-10-191-5/+7
* Fixed autoattacks basic handling.Yohann Ferreira2011-06-241-0/+4
* Added of precised some info I found very useful while debugging.Yohann Ferreira2011-04-171-5/+20
* Removed useless calls to updateDerivedAttributes().Yohann Ferreira2011-04-171-1/+0
* Fix beings raw speed calculation when obtaining the TPS speed.Yohann Ferreira2011-04-171-1/+6
* Fixed crash on first map updateThorbjørn Lindeijer2011-04-151-0/+12
* Renaming stuff to make the code more readableThorbjørn Lindeijer2011-03-201-3/+3
* Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer2011-03-201-1/+1
* Eliminated one version of Being::performAttackThorbjørn Lindeijer2011-03-151-11/+11
* Revert "Fixed the money handling."Jared Adams2011-01-301-5/+0
* Fixed the money handling.Yohann Ferreira2011-01-311-0/+5
* Made the being direction be updated only at the end of the movement.Yohann Ferreira2011-01-221-3/+3
* Made the servers report their protocol version.Yohann Ferreira2011-01-111-2/+2
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-6/+94
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-2/+3
* Get rid of the server tick magic number.Yohann Ferreira2011-01-061-4/+4
* Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira2011-01-031-8/+8
* Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2011-01-031-1/+2
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-4/+4
* Fix many compiler warnings.Freeyorp2010-12-081-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-11/+11
* Fully shift being scope attributes into being.Freeyorp2010-11-041-4/+66
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-14/+23
* Get rid of some unneeded direct calls to setBase for attributes.Freeyorp2010-10-171-8/+5
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-7/+18
* Merge branch 'testing'Freeyorp2010-08-291-100/+141
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| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-100/+141
* | Renamed modifiedAttribute to updateDerivedAttributesThorbjørn Lindeijer2010-08-071-6/+6
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* Made disabling of HP regeneration during combat configurablePhilipp Sehmisch2010-05-291-1/+2
* Fixes based on cppcheck errors report.Yohann Ferreira2010-05-211-0/+1
* Fix sitting and standingChuck Miller2010-03-301-5/+6
* Added script bindings for healing characters and other beings.Philipp Sehmisch2010-02-251-0/+15
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Nerfed HP regeneration by disabling it while in combat.Philipp Sehmisch2009-12-281-7/+11
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Fixed crash when an invalid status effect is requestedThorbjørn Lindeijer2009-12-061-8/+15
* Made the Being timer accessors constThorbjørn Lindeijer2009-12-061-9/+7
* (refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch2009-12-051-4/+45
* Speed code unification part 1: Made the server accept speed values in tiles p...Bertram2009-10-151-0/+12
* Mostly synced the client and server code for path finding.Bertram2009-10-091-4/+4
* Fixes infinite loopChuck Miller2009-10-041-0/+1
* added script functions for monster attacksPhilipp Sehmisch2009-09-231-5/+6
* Performance improvement of range calculation (suggested by Octalot)Philipp Sehmisch2009-08-191-4/+4
* Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch2009-08-191-7/+11