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path: root/src/game-server/being.cpp
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* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-20/+8
* Implemented use of items, e.g. food.Guillaume Melquiond2007-08-191-27/+15
* Added support for protective equipment.Guillaume Melquiond2007-08-191-6/+31
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-64/+99
* Added monster drops.Guillaume Melquiond2007-07-081-2/+2
* Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond2007-07-071-1/+1
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-5/+16
* Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch2007-04-111-3/+3
* Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer2007-03-311-0/+9
* Mostly fixed some compilation issues.Bjørn Lindeijer2007-03-231-1/+1
* Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch2007-03-151-122/+40
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-32/+94
* Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch2007-03-111-9/+107
* Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak2007-03-031-33/+27
* Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch2007-03-021-1/+41
* Improved hit detection by adding a function to compute collisions between cir...Philipp Sehmisch2007-02-251-9/+19
* Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond2007-01-051-1/+1
* Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond2007-01-031-10/+10
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-0/+87