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path: root/src/game-server/accountconnection.cpp
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* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Added sending post via NPC.David Athay2008-11-061-9/+6
* Added version information to item database. Gameserver reports its local vers...Andreas Habel2008-11-051-0/+17
* Changed command system to handle commands without template magic.David Athay2008-10-311-25/+8
* Some cleanup and an unsuccesful attempt at fixing a crash on map server exitBjørn Lindeijer2008-10-261-6/+20
* Added post callback for getting post.David Athay2008-10-241-1/+10
* Game Server now reconnects to Account Server. Some postal system bugs fixed.David Athay2008-10-211-1/+10
* Added post communication between chat and game servers.David Athay2008-09-191-0/+74
* Removed guild stuff from game server and added some party stuff to it.David Athay2008-07-031-160/+6
* Added weapon skill system and leveling system.Philipp Sehmisch2008-01-281-20/+18
* Cleaned both configuration and resource managers.Guillaume Melquiond2007-09-221-5/+6
* Added global accounting of beings.Guillaume Melquiond2007-09-161-1/+45
* Implemented "ban" remote command.Guillaume Melquiond2007-08-311-0/+8
* Implemented quest variables.Guillaume Melquiond2007-08-281-2/+29
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-1/+2
* Handled multiple connections by allowing client to take over characters.Guillaume Melquiond2007-08-171-1/+1
* Added being speed to protocol.Guillaume Melquiond2007-07-251-1/+1
* Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond2007-07-231-1/+6
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-2/+2
* Made character data persistent across logout/login.Guillaume Melquiond2007-07-011-0/+1
* Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond2007-07-011-2/+3
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-0/+1
* Merged guilds-and-parties branch to trunkDavid Athay2007-06-261-0/+162
* Added a TokenCollector class for matching magic_tokens.Rogier Polak2007-03-181-3/+2
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-11/+4
* Added a utility function for creating magic_tokensRogier Polak2007-03-101-3/+4
* Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak2007-03-051-1/+1
* Bugfixes related to switch_characterRogier Polak2007-02-231-1/+1
* Added support for switching character by reconnecting to the account server andBjørn Lindeijer2007-02-041-0/+10
* Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond2007-01-051-2/+2
* Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond2007-01-041-24/+5
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-5/+5
* Almost a complete implementation for warping players between servers.Guillaume Melquiond2006-12-301-0/+28
* Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond2006-12-301-0/+6
* Removed reference-counted pointers from the game server.Guillaume Melquiond2006-12-301-3/+3
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-0/+85