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Erik Schilling
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src
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game-server
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accountconnection.cpp
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Author
Age
Files
Lines
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
Added sending post via NPC.
David Athay
2008-11-06
1
-9
/
+6
*
Added version information to item database. Gameserver reports its local vers...
Andreas Habel
2008-11-05
1
-0
/
+17
*
Changed command system to handle commands without template magic.
David Athay
2008-10-31
1
-25
/
+8
*
Some cleanup and an unsuccesful attempt at fixing a crash on map server exit
Bjørn Lindeijer
2008-10-26
1
-6
/
+20
*
Added post callback for getting post.
David Athay
2008-10-24
1
-1
/
+10
*
Game Server now reconnects to Account Server. Some postal system bugs fixed.
David Athay
2008-10-21
1
-1
/
+10
*
Added post communication between chat and game servers.
David Athay
2008-09-19
1
-0
/
+74
*
Removed guild stuff from game server and added some party stuff to it.
David Athay
2008-07-03
1
-160
/
+6
*
Added weapon skill system and leveling system.
Philipp Sehmisch
2008-01-28
1
-20
/
+18
*
Cleaned both configuration and resource managers.
Guillaume Melquiond
2007-09-22
1
-5
/
+6
*
Added global accounting of beings.
Guillaume Melquiond
2007-09-16
1
-1
/
+45
*
Implemented "ban" remote command.
Guillaume Melquiond
2007-08-31
1
-0
/
+8
*
Implemented quest variables.
Guillaume Melquiond
2007-08-28
1
-2
/
+29
*
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
2007-08-18
1
-1
/
+2
*
Handled multiple connections by allowing client to take over characters.
Guillaume Melquiond
2007-08-17
1
-1
/
+1
*
Added being speed to protocol.
Guillaume Melquiond
2007-07-25
1
-1
/
+1
*
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
2007-07-23
1
-1
/
+6
*
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
2007-07-07
1
-2
/
+2
*
Made character data persistent across logout/login.
Guillaume Melquiond
2007-07-01
1
-0
/
+1
*
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
2007-07-01
1
-2
/
+3
*
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
2007-06-30
1
-0
/
+1
*
Merged guilds-and-parties branch to trunk
David Athay
2007-06-26
1
-0
/
+162
*
Added a TokenCollector class for matching magic_tokens.
Rogier Polak
2007-03-18
1
-3
/
+2
*
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
2007-03-14
1
-11
/
+4
*
Added a utility function for creating magic_tokens
Rogier Polak
2007-03-10
1
-3
/
+4
*
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
2007-03-05
1
-1
/
+1
*
Bugfixes related to switch_character
Rogier Polak
2007-02-23
1
-1
/
+1
*
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
2007-02-04
1
-0
/
+10
*
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
2007-01-05
1
-2
/
+2
*
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
2007-01-04
1
-24
/
+5
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-5
/
+5
*
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
2006-12-30
1
-0
/
+28
*
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
2006-12-30
1
-0
/
+6
*
Removed reference-counted pointers from the game server.
Guillaume Melquiond
2006-12-30
1
-3
/
+3
*
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
2006-12-29
1
-0
/
+85