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* Added communicating change of direction to clients.David Athay2008-10-151-0/+2
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* Added post communication between chat and game servers.David Athay2008-09-191-15/+28
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* Added postal system to chat server, and modified tick time.David Athay2008-09-181-0/+4
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* Added permission levels to guilds, and operator permissions to channels.David Athay2008-08-131-2/+9
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* Added error message when NPC is too far away.David Athay2008-07-241-0/+1
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* Add permissions to guild membersDavid Athay2008-07-221-1/+1
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* get rid of channel registeringRoderic Morris2008-07-071-2/+0
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* Removed guild stuff from game server and added some party stuff to it.David Athay2008-07-031-0/+1
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* handle topic changing and guild eventsRoderic Morris2008-06-251-7/+17
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* update chat packet defs, get rid of unused functionsRoderic Morris2008-06-101-12/+7
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* Added sending who accepted invite on invite response to clientDavid Athay2008-04-281-1/+1
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* Realigned Email already exists error return value and removed GetEmail AddressYohann Ferreira2008-04-251-3/+1
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* Added more support for partiesDavid Athay2008-04-221-2/+5
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* Fixed some compiler errors/warnings.Bjørn Lindeijer2008-04-201-1/+1
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* Added handling creating and leavingDavid Athay2008-04-161-0/+6
| | | | parties. Fixed up some of the private channel stuff that remained.
* Fixed accepting guild invites, and added updating the guild member list when ↵David Athay2008-04-031-3/+4
| | | | player joins
* Sending the attack type with attack messages so that the client can ↵Philipp Sehmisch2008-03-091-1/+1
| | | | visualize the different attacks monsters are using.
* Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch2008-03-041-0/+1
| | | | respawn.
* Work in Progress commit of guilds.David Athay2008-02-281-44/+28
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* Implemented player respawn.Philipp Sehmisch2008-02-271-0/+1
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* Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch2008-02-201-3/+6
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* Added weapon skill system and leveling system.Philipp Sehmisch2008-01-281-14/+38
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* Implemented some of the game mechanics we decided to use. The clients now ↵Philipp Sehmisch2008-01-071-2/+4
| | | | only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
* Updated attribute system to the latest design decisions (removed charisma, ↵Philipp Sehmisch2007-12-181-2/+1
| | | | kept agility in)
* Robustified code with respect to insertion failures.Guillaume Melquiond2007-09-231-6/+3
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* Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond2007-09-161-0/+1
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* Implemented "ban" remote command.Guillaume Melquiond2007-08-311-1/+2
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* Plugged several account leaks on error. Prevented banned players from ↵Guillaume Melquiond2007-08-311-1/+2
| | | | logging in.
* Implemented quest variables.Guillaume Melquiond2007-08-281-0/+3
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* Added support for user commands. Implemented "warp" and "item".Guillaume Melquiond2007-08-271-14/+5
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* Added support for protective equipment.Guillaume Melquiond2007-08-191-1/+1
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* First part of a patch for completing the RPG system (character attributes) ↵Guillaume Melquiond2007-08-181-60/+72
| | | | of TMWserv.
* Used TokenCollector to manage cookies in ChatHandler.Guillaume Melquiond2007-08-171-2/+4
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* Involved money in trade handler.Guillaume Melquiond2007-08-141-1/+3
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* Implemented buy/sell handler.Guillaume Melquiond2007-08-131-1/+4
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* Changed some argument types. Added untested protocol for moving objects ↵Guillaume Melquiond2007-08-081-0/+1
| | | | between slots of inventory. Fixed position of the cleaning bit for looks, so that it actually fits into network data.
* Added protocol for removing equipment. Compressed inventory message a bit.Guillaume Melquiond2007-07-311-0/+1
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* Added support for trading.Guillaume Melquiond2007-07-291-0/+10
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* Added being speed to protocol.Guillaume Melquiond2007-07-251-1/+1
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* Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond2007-07-231-1/+12
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* Reduced size of equipment packets. Fixed packet sending on object distance ↵Guillaume Melquiond2007-07-141-1/+1
| | | | change.
* Added support for visible equipment.Guillaume Melquiond2007-07-121-1/+2
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* Made character data persistent across logout/login.Guillaume Melquiond2007-07-011-2/+2
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* Implemented basic monster AI and fixed a stability problem caused by the ↵Philipp Sehmisch2007-06-301-1/+1
| | | | spawn areas.
* Merged guilds-and-parties branch to trunkDavid Athay2007-06-261-1/+33
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* Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer2007-03-311-7/+7
| | | | | the message ID.
* Implemented communication of attribute changes from server to client.Philipp Sehmisch2007-03-221-1/+2
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* Removed check for difference between lowest and highest attribute at char ↵Philipp Sehmisch2007-03-201-7/+0
| | | | creation. Unified order of basic attributes.
* Added a TokenCollector class for matching magic_tokens.Rogier Polak2007-03-181-0/+3
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* Set the default map position of new characters to a value that makes more ↵Philipp Sehmisch2007-03-151-41/+60
| | | | sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.