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* Added unregistering, checking on character's name and email length support. ↵Yohann Ferreira2005-12-111-0/+7
| | | | Also made some little tweaks. I'll start to think about a --verbose mode after adding logout and character deletion support.
* Improved the getEmailList() function. Now the file used as db or the db name ↵Yohann Ferreira2005-12-061-4/+53
| | | | is shown in log. Added some missing messages and values for them. Login, pass min, max length can be changed there now. Added check and appropriate response when selecting, creating a character.
* Strengthened the way email addresses are checked. Added a good response when ↵Yohann Ferreira2005-12-051-1/+2
| | | | selecting a char when not logged. Committed a getEmailList function to see what's wrong.
* Updated bindings, game state class and more (see ChangeLog).Aaron Marks2005-11-151-3/+5
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* Just some changes I forgot to commit -- I probably wont be able to work on ↵Aaron Marks2005-08-081-0/+7
| | | | tmwserv for a few days :(
* Added basic inventory (not fully functional)Aaron Marks2005-08-041-1/+20
| | | | | | | Extended GameHandler Extended protocol Fixed problem with SQL query
* Added beginnings of game core logic and state.Aaron Marks2005-07-311-0/+7
| | | | | | Fixed a few problems with SQL queries using different SQL DB backends. I forget everything else.
* Added shell for GameHandler (core game message handler).Aaron Marks2005-07-261-1/+3
| | | | | | Updated PostgreSQL tables -- now another unknown error results after various operations. Updated Item class (now inherits from Object).
* Added character selection.Aaron Marks2005-07-241-0/+7
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* Added character creation.Aaron Marks2005-07-191-1/+4
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* Updated server->client communications.Aaron Marks2005-07-181-1/+2
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* Added server->client communications.Aaron Marks2005-07-171-1/+29
| | | | | Updated MessageHandler's to use short for message type.
* Removed a lot of tabs used for indenting (please don't do that...), redidBjørn Lindeijer2005-07-161-32/+33
| | | | | | MessageOut a bit so that it uses SDL_net, writes strings correctly and doesn't rely on Packet to be expandable. Also specified message IDs explicitly.
* Added chat message handler placeholder (still not fully functional).Aaron Marks2005-07-161-27/+40
| | | | | | Updated PostgreSQL SQL support - although there is still problem with primary key being initialized to null. Updated message enumeration.
* Fixed problem with memory expanding in Packet.Aaron Marks2005-07-161-1/+6
| | | | | Server now handles register requests.
* Fixed problem with PostgreSQL support (variable was undefined).Aaron Marks2005-07-121-0/+30
| | | | | | Added client/server message type enumerations. Enabled message handling in ConnectionHandler.
* Fixed bugs, added new accessors and mutators to Object and Being, sync'd the ↵Huynh Tran2005-06-291-18/+18
| | | | rest of the code to take into account the changes.
* Removed some old unused stuff.Bjørn Lindeijer2005-06-221-45/+27
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* Updated CharData structure (defines.h).Aaron Marks2005-05-031-7/+13
| | | | | | Removed "Player" object & made a more general "Being" object which can be used for Player, Pet, Monsters etc.
* Corrections to syntax, includes, headers and comments. Updated architecture.txtBjørn Lindeijer2005-03-231-24/+31
| | | | | with a distributed approach.
* added the account handler and a definition file to keep track of structures ↵Kiyoshi Kyokai2005-03-231-0/+63
and such. I need some more information about how exactly the message handler interfaces are intended to work with the connection handler, as well as what things users will each have to themselves, and which things they will all share as far as message processing goes.