| Commit message (Collapse) | Author | Age | Files | Lines |
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* An invite expires after 60 seconds.
* For protection of the server memory each player can invite a
maximum of 10 characters within the 60 second timeframe.
Reviewed-by: Bjorn
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The player sends party invites to the game server.
If the invitee is within the visual range of the inviter,
the game server forwards the invite to the chat server.
Reviewed-by: Bjorn, Jaxad0127
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Reviewed-by: Bjorn
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* Removed a lot of pointless documentation that was mainly repeating the
function name and otherwise just filling up space.
* Synced a few method names to the names of the messages that they were
handling.
* Removed an unimplemented method (sendPartyMemberInfo)
Reviewed-by: Jared Adams
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Just seems a bit more organized to me.
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* Rely on the fact that a std::string is empty by default
* Use std::string::empty() rather than comparing to ""
* Construct with std::string() rather than from ""
Reviewed-by: Bertram
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Trivial.
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Resolves: Mana-Mantis #278.
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Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
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Mainly for consistency with the client, and the general consensus was
that these numbered versions were clearer.
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The only reason it was a DALStorage was because it used to implement the
Storage interface, but that interface got removed a long time ago.
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Some methods were documented twice. Stuff moved to source file since
this keeps the header more readable, and makes it easier to keep the
documentation up to date with the implementation. Also, my IDE jumps to
the definition when navigating.
Removed two methods that were without an implementation.
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Also updated the headers to refer to the GPL by URL instead of
suggesting to contact the FSF by snail mail, as per the latest
GPL usage instructions.
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defines.h, and removing some overheading along the way.
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