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path: root/src/account-server/serverhandler.cpp
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* Implemented quest variables.Guillaume Melquiond2007-08-281-0/+21
* Replaced user names by client pointers when handling channels, in order to re...Guillaume Melquiond2007-07-281-0/+2
* Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer2007-07-251-17/+22
* Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond2007-07-231-0/+2
* Some more cleanup of chat handler related code.Bjørn Lindeijer2007-07-171-28/+28
* Made character data persistent across logout/login.Guillaume Melquiond2007-07-011-8/+16
* Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond2007-07-011-1/+2
* Merged guilds-and-parties branch to trunkDavid Athay2007-06-261-0/+221
* Added a TokenCollector class for matching magic_tokens.Rogier Polak2007-03-181-4/+3
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-1/+3
* Added a utility function for creating magic_tokensRogier Polak2007-03-101-8/+5
* Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak2007-03-051-20/+16
* Added support for switching character by reconnecting to the account server andBjørn Lindeijer2007-02-041-1/+22
* Report problems with finding a certain character instead of crashing.Bjørn Lindeijer2007-01-121-1/+10
* Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond2007-01-051-7/+7
* Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer2007-01-051-5/+8
* Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond2007-01-041-23/+2
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-6/+6
* Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond2006-12-311-6/+9
* Almost a complete implementation for warping players between servers.Guillaume Melquiond2006-12-301-0/+44
* Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond2006-12-301-2/+8
* Unregister maps on game server disconnection.Guillaume Melquiond2006-12-291-0/+15
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-0/+115