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Erik Schilling
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src
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account-server
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serverhandler.cpp
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Author
Age
Files
Lines
*
Implemented quest variables.
Guillaume Melquiond
2007-08-28
1
-0
/
+21
*
Replaced user names by client pointers when handling channels, in order to re...
Guillaume Melquiond
2007-07-28
1
-0
/
+2
*
Removed a host of unnecessary methods from ChatChannelManager.
Bjørn Lindeijer
2007-07-25
1
-17
/
+22
*
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
2007-07-23
1
-0
/
+2
*
Some more cleanup of chat handler related code.
Bjørn Lindeijer
2007-07-17
1
-28
/
+28
*
Made character data persistent across logout/login.
Guillaume Melquiond
2007-07-01
1
-8
/
+16
*
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
2007-07-01
1
-1
/
+2
*
Merged guilds-and-parties branch to trunk
David Athay
2007-06-26
1
-0
/
+221
*
Added a TokenCollector class for matching magic_tokens.
Rogier Polak
2007-03-18
1
-4
/
+3
*
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
2007-03-14
1
-1
/
+3
*
Added a utility function for creating magic_tokens
Rogier Polak
2007-03-10
1
-8
/
+5
*
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
2007-03-05
1
-20
/
+16
*
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
2007-02-04
1
-1
/
+22
*
Report problems with finding a certain character instead of crashing.
Bjørn Lindeijer
2007-01-12
1
-1
/
+10
*
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
2007-01-05
1
-7
/
+7
*
Removed log level argument from LOG_FATAL helper macro, with the assumption
Bjørn Lindeijer
2007-01-05
1
-5
/
+8
*
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
2007-01-04
1
-23
/
+2
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-6
/
+6
*
Finished implementation for warping players around servers. Thoroughly untested.
Guillaume Melquiond
2006-12-31
1
-6
/
+9
*
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
2006-12-30
1
-0
/
+44
*
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
2006-12-30
1
-2
/
+8
*
Unregister maps on game server disconnection.
Guillaume Melquiond
2006-12-29
1
-0
/
+15
*
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
2006-12-29
1
-0
/
+115