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* Added possibility to reserve mapsErik Schilling2013-02-241-0/+5
* Removed loading of script files using the statusmanagerErik Schilling2013-02-213-2/+4
* Monsters no longer load their script filesErik Schilling2013-02-171-1/+0
* Fixed last second reordering of function parameters in last commitErik Schilling2013-02-161-5/+5
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-042-0/+75
* Changed Sword to Vit bonus since it has a lot derived attributesErik Schilling2013-02-041-1/+1
* Added emote support.Yohann Ferreira2013-02-012-20/+19
* Added Vulnerabilities for monstersErik Schilling2013-01-082-2/+2
* Added script binds for getting attack informationErik Schilling2013-01-081-1/+4
* Work on (Auto)Attack system.Erik Schilling2013-01-083-61/+71
* Rename AutoAttack to AttackErik Schilling2013-01-081-3/+3
* Enhanced special supportErik Schilling2012-04-043-27/+37
* Converted two Lua scripts from DOS to UNIX line endingsThorbjørn Lindeijer2012-03-112-132/+132
* Register Lua script API functions into the global namespaceThorbjørn Lindeijer2012-03-1116-196/+196
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-7/+7
* Removed deprecated NPC helper functionsThorbjørn Lindeijer2012-03-118-68/+68
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-101-2/+0
* Added @effect commandErik Schilling2012-03-051-0/+1
* Made some global Lua variables localThorbjørn Lindeijer2012-03-032-47/+46
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-037-9/+22
* Added further missing callbacksErik Schilling2012-03-032-0/+5
* Converted functions called by LuaScript to callbacksThorbjørn Lindeijer2012-03-021-4/+4
* Use callbacks for handling character death and respawnThorbjørn Lindeijer2012-03-021-6/+11
* A bunch of cleanups to example Lua scriptsThorbjørn Lindeijer2012-03-0210-181/+126
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-027-7/+9
* Merged the example client and server dataThorbjørn Lindeijer2012-02-25187-1/+1
* Moved @announce permission to GM groupThorbjørn Lindeijer2012-02-051-1/+1
* Simplified merchant.luaThorbjørn Lindeijer2012-02-041-80/+85
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-22/+135
* Use a full user data object for MapObject referencesThorbjørn Lindeijer2012-01-311-0/+10
* Added announce(text [, sender]) lua functionErik Schilling2012-01-221-0/+1
* Added the chr_get_inventory and chr_get_equipment functions.Yohann Ferreira2012-01-181-0/+28
* Fixed the chr_inv_count function to handle equipment.Yohann Ferreira2012-01-181-2/+11
* Made all beings capable of having a genderErik Schilling2012-01-024-10/+11
* Made do_npc_close to be called by default after the end of the talk functionErik Schilling2012-01-028-11/+1
* Added @skills command which lists all skillsErik Schilling2011-12-041-0/+1
* Added the background parameter values to the equip.xml file.Yohann Ferreira2011-11-131-10/+10
* Merged three global script states into oneThorbjørn Lindeijer2011-11-071-0/+17
* Added @permissions commandErik Schilling2011-11-021-0/+1
* Merge branch 'master' of github.com:mana/manaservYohann Ferreira2011-10-191-7/+12
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| * Prevent server crash by not having beings talk after spawn for nowThorbjørn Lindeijer2011-10-191-7/+12
| * Added chatcommand to get position of a character.Erik Schilling2011-09-151-0/+1
| * Changed specials.xml to reflect the current capabilitiesPhilipp Sehmisch2011-09-121-3/+4
| * Added LUA function for changing anger of monsters.Erik Schilling2011-08-181-1/+4
* | Added a default skill id getter in the skill manager.Yohann Ferreira2011-09-281-1/+1
* | Fixed the items.xml fileYohann Ferreira2011-09-281-14/+17
* | Added the chr_get_level script function.Yohann Ferreira2011-09-281-0/+1
* | Added chatcommand to get position of a character.Erik Schilling2011-09-011-0/+1
* | As requested, changed the trigger 'existence' to 'in-inventory'.Yohann Ferreira2011-08-301-9/+9
* | Merge branch 'equipment-fix'Yohann Ferreira2011-08-301-10/+29
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