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* Added LUA script bindings for manipulating the specials available to a ↵Philipp Sehmisch2010-07-091-0/+39
| | | | | | | | | | character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp
* Added minimal example global_events.luaPhilipp Sehmisch2010-05-311-0/+57
| | | | Reviewed-by: Thorbjorn
* Copied basic Lua libs back from tmwserv-data and added dummy dataThorbjørn Lindeijer2010-05-303-0/+53
The dummy data is currently mostly empty data though, so still nothing to see as far as the example content is concerned. Reviewed-by: Bertram