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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-2/+0
| | | | | As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
* Made member function tables available as a globalsThorbjørn Lindeijer2013-05-031-2/+2
| | | | | | | | | | | | This way the scripts can add or replace existing member functions, which can be useful. As demonstration chr_money and chr_money_change are now added as Entity.money and Entity.change_money. Also fixed the banker to use ask_number instead of ask_integer (I had decided to rename this and apparently forgot the banker). Mantis-issue: 503 Reviewed-by: Ablu
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-151-21/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some functions were skipped for now because they may need a new name or change of behavior. Changes: chr_warp entity:warp chr_get_inventory entity:inventory chr_inv_change entity:inv_change chr_inv_count entity:inv_count chr_get_equipment entity:equipment chr_equip_slot entity:equip_slot chr_equip_item entity:equip_item chr_unequip_slot entity:unequip_slot chr_unequip_item entity:unequip_item chr_get_level entity:level chr_get_exp entity:xp chr_give_exp entity:give_xp chr_get_rights entity:rights chr_set_hair_style entity:set_hair_style chr_get_hair_style entity:hair_style chr_set_hair_color entity:set_hair_color chr_get_hair_color entity:hair_color chr_get_kill_count entity:kill_count chr_give_special entity:give_special chr_has_special entity:has_special chr_take_special entity:take_special chr_set_special_recharge_speed entity:set_special_recharge_speed chr_get_special_recharge_speed entity:special_recharge_speed chr_set_special_mana entity:set_special_mana chr_get_special_mana entity:special_mana chr_kick entity:kick exp_for_level xp_for_level monster_get_id entity:monster_id monster_change_anger entity:change_anger monster_drop_anger entity:drop_anger monster_get_angerlist entity:angerlist being_apply_status entity:apply_status being_remove_status entity:remove_status being_has_status entity:has_status being_set_status_time entity:set_status_time being_get_status_time entity:status_time being_get_gender entity:gender being_set_gender entity:set_gender being_type entity:type being_walk entity:walk being_say entity:say being_damage entity:damage being_heal entity:heal being_get_name entity:name being_get_action entity:action being_set_action entity:set_action being_get_direction entity:direction being_set_direction entity:set_direction being_apply_attribute_modifier entity:apply_attribute_modifier being_remove_attribute_modifier entity:remove_attribute_modifier being_set_base_attribute entity:set_base_attribute being_get_modified_attribute entity:modified_attribute being_get_base_attribute entity:base_attribute being_set_walkmask entity:set_walkmask being_get_walkmask entity:walkmask being_get_mapid entity:mapid chat_message entity:message being_register entity:register chr_shake_screen entity:shake_screen chr_create_text_particle entity:show_text_particle - entity:position posX entity:x posY entity:y monster_get_name monsterclass:name item_get_name itemclass:name
* Simplified some script function namesThorbjørn Lindeijer2013-04-141-9/+9
| | | | | | | | npc_message -> say npc_choice -> ask npc_ask_integer -> ask_number npc_ask_string -> ask_string npc_trade -> trade
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-141-9/+9
| | | | | | | | These functions can only be used in the context of a character talking to an NPC, so these parameters can be deduced from that context rather than passing them explicitly all the time. Simplifies NPC scripting.
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-141-1/+1
| | | | | Only moved a single script function to a member for now, will do others in a separate commit.
* Removed loading of script files using the statusmanagerErik Schilling2013-02-211-0/+1
| | | | | They are now required via the main.lua. Also made Harmony giving you the plague in order to allow testing.
* Register Lua script API functions into the global namespaceThorbjørn Lindeijer2012-03-111-40/+40
| | | | | | | | Scripts mostly execute the Mana script API, and it seems like just unnecessary verbosity to refer to the 'mana' table all the time. This table no longer exists now. Reviewed-by: Erik Schilling
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-7/+7
| | | | | | | | | | | | When creating an NPC, you now provide its optional talk and update functions directly rather than them being stored in a table on the Lua side and then called in response to a global callback. Also fixed an issue with a missing gender parameter to the delayed NPC creation callback used by NPCs defined on the map (found by Erik while reviewing this patch). Reviewed-by: Erik Schilling
* Removed deprecated NPC helper functionsThorbjørn Lindeijer2012-03-111-9/+9
| | | | Reviewed-by: Erik Schilling
* A bunch of cleanups to example Lua scriptsThorbjørn Lindeijer2012-03-021-12/+5
| | | | | | | Mostly removed bulky copyright headers and fixed indentation and line length. Reviewed-by: Yohann Ferreira Reviewed-by: Erik Schilling
* Merged the example client and server dataThorbjørn Lindeijer2012-02-251-0/+149
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling