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* Added possibility to reserve mapsErik Schilling2013-02-241-0/+2
| | | | | | | | | | | | If you set net_gameServerName you can now reserve maps in the maps.xml. There you have to add the servername - property to the <map> tag. Then the map will only be activated by that server. Also changed the activate sequence that the account server now tells the game server what maps to activate (previously the server requested all maps and the account server said yes or no). TODO: Fix general inter server map switching.
* Fixed codeblocks compile for linux targetsErik Schilling2013-01-051-119/+140
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* Removed unused createRandomPassword functionThorbjørn Lindeijer2012-01-291-2/+0
| | | | Reviewed-by: Erik Schilling
* Removed unused singleton templateThorbjørn Lindeijer2011-11-071-1/+0
| | | | | | | Looks unlikely that we'll be using this. Anyway, it can be found in the git history if so. Reviewed-by: Yohann Ferreira
* Updating C::B: Moved defines.h and manaserv_protocol.h into 'common'Stefan Dombrowski2011-03-201-2/+2
| | | | | The files had been moved in commit: 5b3c4a585b211b03fb2999cddd2558e030ed5c0e
* Updated the C::B project file to permit the choice of DB.Yohann Ferreira2011-02-191-7/+57
| | | | | | Reviewed-by: Mpa4Hu. Resolves: Mana-Mantis #61.
* Removing default argument values from Map definitionStefan Dombrowski2011-01-101-1/+1
| | | | | | | | The default argument values had no effect, because they are not in the declaration. Updating the codeblock project, because protocol.h had been renamed. Reviewed-by: Bertram
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-1/+1
| | | | | | | | It was too close from the Position class and it leads to making the server handle one or another type through the code. Still bugged me many times while making changes. Reviewed-by: Jaxad.
* Updating C::B projectStefan Dombrowski2010-11-151-0/+6
| | | | | | * Adding missing protocol.h * Switching debugger symbols and compiler optimization on * Show the Mana icon for executable files
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-31/+31
| | | | | | Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
* Added missing files to the Code::Blocks accountserver projectA.R. iceslice2010-10-191-0/+2
| | | | Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
* Centralized stringToBool conversion.Yohann Ferreira2010-09-081-3/+2
| | | | | | | Also moved the trim() function into the utils namespace where it belongs more, and made some random code cleanups. Reviewed-by: Thorbjorn.
* Add enet files to codeblocksStefan Dombrowski2010-08-171-1/+21
| | | | | | | | | Because of compiler warnings generated by enet, warnings are switched of for: * unknown #pragmas, which are for MSVC compiler * enumeration with missing case Reviewed-by: Bertram
* Update Code::Blocks project filesJared Adams2010-06-071-0/+2
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* Reverted the accountserver-affecting changes of commits a9a87aea and ↵Philipp Sehmisch2010-01-181-2/+0
| | | | dfc6875e - doesn't work out the way I planned.
* Updated project filesPhilipp Sehmisch2010-01-181-0/+3
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* Updated Code::Blocks project files. Patch by Cody Martin who doesn't want ↵Philipp Sehmisch2009-12-081-3/+8
| | | | his email to appear in the log.
* Rebranded Code::Blocks project filesPhilipp Sehmisch2009-10-251-88/+88
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* Added transactional history to game server.David Athay2009-03-061-2/+1
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* Added transactional historyDavid Athay2009-03-051-0/+2
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* Removed cipher.{h,cpp} from Code::Blocks projectsBjørn Lindeijer2009-01-091-2/+0
| | | | The files were removed in 3dde50b0e702c81d0856db5d46f5d8b0dc671fe5
* Separated out the handlers for guild and partyDavid Athay2008-11-251-0/+2
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* Updated codeblocks projectDavid Athay2008-11-241-0/+2
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* Added post communication between chat and game servers.David Athay2008-09-191-0/+2
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* Set banned user's level to AL_BANNEDDavid Athay2008-08-281-0/+1
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* Added sending who accepted invite on invite response to clientDavid Athay2008-04-281-0/+4
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* Added handling creating and leavingDavid Athay2008-04-161-0/+4
| | | | parties. Fixed up some of the private channel stuff that remained.
* Updated codeblocks project files, and added a unix targetDavid Athay2008-03-121-374/+120
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* Removed useless win32 implementation of gettimeofday.Eugenio Favalli2007-11-191-10/+0
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* Ported monster database.Eugenio Favalli2007-09-271-18/+2
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* Dimensionless spawn points now spawn over the whole map.Eugenio Favalli2007-09-101-13/+3
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* Enabled loading of npcs and scripts from map files.Eugenio Favalli2007-08-271-0/+10
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* Updated project files and added scripting engine.Eugenio Favalli2007-08-131-10/+0
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* Updated project files.Eugenio Favalli2007-07-021-10/+0
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* Updated project file.Eugenio Favalli2007-06-261-0/+20
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* Fixed include directories and updated project files.Eugenio Favalli2007-06-251-0/+3
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* Updated and fixed Code::Blocks project files.Eugenio Favalli2007-03-231-11/+36
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* Moved NOGDI definition to Code::Blocks project fileEugenio Favalli2007-01-041-7/+2
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* Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli2007-01-041-0/+6
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* Updated project filesEugenio Favalli2007-01-031-10/+0
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* Fixed paths in Code::Blocks project filesPhilipp Sehmisch2006-12-311-1/+2
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* Added Code::Blocks project files and windows start script.Philipp Sehmisch2006-12-311-0/+394