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Erik Schilling
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ChangeLog
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Author
Age
Files
Lines
*
Updated project files
Eugenio Favalli
2007-01-03
1
-1
/
+5
*
Fix building with --pedantic.
Björn Steinbrink
2007-01-03
1
-0
/
+5
*
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
2007-01-03
1
-0
/
+24
*
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
2007-01-02
1
-0
/
+8
*
Removed obsolete SQLite support.
Guillaume Melquiond
2007-01-02
1
-0
/
+2
*
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
2007-01-02
1
-2
/
+21
*
Added Code::Blocks project files and windows start script.
Philipp Sehmisch
2006-12-31
1
-0
/
+5
*
Finished implementation for warping players around servers. Thoroughly untested.
Guillaume Melquiond
2006-12-31
1
-0
/
+8
*
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
2006-12-30
1
-0
/
+6
*
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
2006-12-30
1
-0
/
+4
*
Added on-the-fly map loading.
Guillaume Melquiond
2006-12-30
1
-0
/
+2
*
Removed reference-counted pointers from the game server.
Guillaume Melquiond
2006-12-30
1
-0
/
+8
*
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
2006-12-30
1
-0
/
+16
*
Added a few words on how to run the split servers.
Guillaume Melquiond
2006-12-29
1
-0
/
+1
*
Removed useless dependency on Cipher + OpenSSL.
Guillaume Melquiond
2006-12-29
1
-0
/
+2
*
Useless and unused, so removed.
Guillaume Melquiond
2006-12-29
1
-0
/
+1
*
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
2006-12-29
1
-7
/
+66
*
Implemented basic attack hit detection and damage notification.
Philipp Sehmisch
2006-12-29
1
-0
/
+7
*
Clients are now notified when other clients near them perform attacks.
Philipp Sehmisch
2006-12-27
1
-1
/
+7
*
Adding inventory basics part 2.
Yohann Ferreira
2006-11-14
1
-0
/
+5
*
Adding inventory handling (basics) Part 1.
Yohann Ferreira
2006-10-20
1
-1
/
+6
*
Simplified item status effect implementation. Made it all work, and filled it...
Yohann Ferreira
2006-10-20
1
-0
/
+13
*
Updated project files and fixed a compilation issue
Eugenio Favalli
2006-10-03
1
-0
/
+5
*
Committed inventory and itemhandler structure part 1. Also made the server te...
Yohann Ferreira
2006-10-03
1
-0
/
+9
*
Merged client pathfinder changes.
Guillaume Melquiond
2006-09-09
1
-0
/
+4
*
Fixed wrong ID allocation. Simplified code.
Guillaume Melquiond
2006-09-04
1
-0
/
+5
*
Fixed desynchronization due to wrong cost of diagonal moves.
Guillaume Melquiond
2006-09-03
1
-0
/
+1
*
Added map partitioning to reduce quadratic behavior when checking object ranges.
Guillaume Melquiond
2006-09-03
1
-0
/
+2
*
Improved flags of Object. Moved sayAround into State.
Guillaume Melquiond
2006-09-03
1
-0
/
+8
*
Implemented unique public IDs.
Guillaume Melquiond
2006-09-02
1
-0
/
+5
*
Half-backed changelog...
Guillaume Melquiond
2006-09-02
1
-1
/
+2
*
Added GameClient pointer to Player class for O(1) message sending.
Guillaume Melquiond
2006-09-02
1
-0
/
+1
*
Simplified server algorithm for moving objects; it now matches the one in the...
Guillaume Melquiond
2006-09-02
1
-0
/
+4
*
Corrected hair and hair color constants to match those available on the client.
Bjørn Lindeijer
2006-09-02
1
-1
/
+5
*
Removed pixel-based synchronisation. Added variable length move messages.
Guillaume Melquiond
2006-09-02
1
-0
/
+4
*
Decorrelated moving object IDs from character database IDs. Switched to short...
Guillaume Melquiond
2006-09-02
1
-0
/
+7
*
Updated project files
Eugenio Favalli
2006-08-28
1
-0
/
+4
*
Added a Controller class meant to implement behaviour loosely coupled to the
Bjørn Lindeijer
2006-08-27
1
-0
/
+8
*
Put Player class in its own module instead of defining it together with Being.
Bjørn Lindeijer
2006-08-27
1
-0
/
+4
*
Introduced Point class to replace the confusing and clumsy usage of std::pair.
Bjørn Lindeijer
2006-08-27
1
-1
/
+8
*
Changed state handler so that entering and leaving beings are only reported w...
Guillaume Melquiond
2006-08-27
1
-0
/
+2
*
Matched player speed on both server and client.
Guillaume Melquiond
2006-08-27
1
-0
/
+2
*
Fixed assertion failure on being movements.
Guillaume Melquiond
2006-08-27
1
-0
/
+4
*
Improve updates when a being just appeared.
Guillaume Melquiond
2006-08-26
1
-0
/
+4
*
Applied patch by Rogier, adding a stream operator to NetComputer for logging ...
Bjørn Lindeijer
2006-08-26
1
-1
/
+7
*
Added example configuration file.
Bjørn Lindeijer
2006-08-26
1
-0
/
+1
*
Set an arbitrary starting position. Changed "say around" protocol.
Guillaume Melquiond
2006-08-26
1
-0
/
+7
*
Read game and chat server addresses to send to the client from the configurat...
Bjørn Lindeijer
2006-08-26
1
-0
/
+5
*
Applied patch by Rogier, addressing TODOs in MessageOut and NetComputer.
Bjørn Lindeijer
2006-08-25
1
-0
/
+12
*
Updated project files
Eugenio Favalli
2006-08-21
1
-0
/
+4
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