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* Updated project filesEugenio Favalli2007-01-031-1/+5
* Fix building with --pedantic.Björn Steinbrink2007-01-031-0/+5
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-0/+24
* Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond2007-01-021-0/+8
* Removed obsolete SQLite support.Guillaume Melquiond2007-01-021-0/+2
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-2/+21
* Added Code::Blocks project files and windows start script.Philipp Sehmisch2006-12-311-0/+5
* Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond2006-12-311-0/+8
* Almost a complete implementation for warping players between servers.Guillaume Melquiond2006-12-301-0/+6
* Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond2006-12-301-0/+4
* Added on-the-fly map loading.Guillaume Melquiond2006-12-301-0/+2
* Removed reference-counted pointers from the game server.Guillaume Melquiond2006-12-301-0/+8
* Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond2006-12-301-0/+16
* Added a few words on how to run the split servers.Guillaume Melquiond2006-12-291-0/+1
* Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond2006-12-291-0/+2
* Useless and unused, so removed.Guillaume Melquiond2006-12-291-0/+1
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-7/+66
* Implemented basic attack hit detection and damage notification.Philipp Sehmisch2006-12-291-0/+7
* Clients are now notified when other clients near them perform attacks.Philipp Sehmisch2006-12-271-1/+7
* Adding inventory basics part 2.Yohann Ferreira2006-11-141-0/+5
* Adding inventory handling (basics) Part 1.Yohann Ferreira2006-10-201-1/+6
* Simplified item status effect implementation. Made it all work, and filled it...Yohann Ferreira2006-10-201-0/+13
* Updated project files and fixed a compilation issueEugenio Favalli2006-10-031-0/+5
* Committed inventory and itemhandler structure part 1. Also made the server te...Yohann Ferreira2006-10-031-0/+9
* Merged client pathfinder changes.Guillaume Melquiond2006-09-091-0/+4
* Fixed wrong ID allocation. Simplified code.Guillaume Melquiond2006-09-041-0/+5
* Fixed desynchronization due to wrong cost of diagonal moves.Guillaume Melquiond2006-09-031-0/+1
* Added map partitioning to reduce quadratic behavior when checking object ranges.Guillaume Melquiond2006-09-031-0/+2
* Improved flags of Object. Moved sayAround into State.Guillaume Melquiond2006-09-031-0/+8
* Implemented unique public IDs.Guillaume Melquiond2006-09-021-0/+5
* Half-backed changelog...Guillaume Melquiond2006-09-021-1/+2
* Added GameClient pointer to Player class for O(1) message sending.Guillaume Melquiond2006-09-021-0/+1
* Simplified server algorithm for moving objects; it now matches the one in the...Guillaume Melquiond2006-09-021-0/+4
* Corrected hair and hair color constants to match those available on the client.Bjørn Lindeijer2006-09-021-1/+5
* Removed pixel-based synchronisation. Added variable length move messages.Guillaume Melquiond2006-09-021-0/+4
* Decorrelated moving object IDs from character database IDs. Switched to short...Guillaume Melquiond2006-09-021-0/+7
* Updated project filesEugenio Favalli2006-08-281-0/+4
* Added a Controller class meant to implement behaviour loosely coupled to theBjørn Lindeijer2006-08-271-0/+8
* Put Player class in its own module instead of defining it together with Being.Bjørn Lindeijer2006-08-271-0/+4
* Introduced Point class to replace the confusing and clumsy usage of std::pair.Bjørn Lindeijer2006-08-271-1/+8
* Changed state handler so that entering and leaving beings are only reported w...Guillaume Melquiond2006-08-271-0/+2
* Matched player speed on both server and client.Guillaume Melquiond2006-08-271-0/+2
* Fixed assertion failure on being movements.Guillaume Melquiond2006-08-271-0/+4
* Improve updates when a being just appeared.Guillaume Melquiond2006-08-261-0/+4
* Applied patch by Rogier, adding a stream operator to NetComputer for logging ...Bjørn Lindeijer2006-08-261-1/+7
* Added example configuration file.Bjørn Lindeijer2006-08-261-0/+1
* Set an arbitrary starting position. Changed "say around" protocol.Guillaume Melquiond2006-08-261-0/+7
* Read game and chat server addresses to send to the client from the configurat...Bjørn Lindeijer2006-08-261-0/+5
* Applied patch by Rogier, addressing TODOs in MessageOut and NetComputer.Bjørn Lindeijer2006-08-251-0/+12
* Updated project filesEugenio Favalli2006-08-211-0/+4