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* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-102-4/+3
* Removed deprecated and unused Storage::flushSkillThorbjørn Lindeijer2013-01-102-19/+0
* Update some Doxygen settingsThorbjørn Lindeijer2013-01-101-3/+3
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9
* Removed unused functor obj_name_isThorbjørn Lindeijer2013-01-091-20/+0
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-0923-344/+291
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-0955-298/+286
* Micro-optimizations for pushing strings to LuaThorbjørn Lindeijer2013-01-094-37/+29
* Added support for Lua 5.2Thorbjørn Lindeijer2013-01-093-1/+23
* Fixed syntax error (added missing '{')Thorbjørn Lindeijer2013-01-081-0/+1
* Added Vulnerabilities for monstersErik Schilling2013-01-085-3/+30
* Added script binds for getting attack informationErik Schilling2013-01-083-9/+159
* Work on (Auto)Attack system.Erik Schilling2013-01-0819-535/+688
* Rename AutoAttack to AttackErik Schilling2013-01-0812-55/+55
* Set the current map when executing being callbacksThorbjørn Lindeijer2013-01-071-0/+2
* Fixed codeblocks compile for linux targetsErik Schilling2013-01-052-273/+294
* Create database using a single transactionThorbjørn Lindeijer2012-12-151-0/+4
* Moved order of sending genderErik Schilling2012-10-112-7/+5
* Extended warnings for parsing warpsErik Schilling2012-09-221-1/+1
* Fixed marking map as activatedErik Schilling2012-09-222-19/+40
* Added travis configErik Schilling2012-09-181-0/+8
* Allow map objects as warp targetsErik Schilling2012-09-023-14/+57
* Dropped .gz suffix for mapsErik Schilling2012-09-021-2/+0
* Fixed item_drop insertion of objectErik Schilling2012-08-101-3/+2
* Fixed issues with removing attribute modifiersThorbjørn Lindeijer2012-08-101-4/+5
* Allow monster name in <drop> tagErik Schilling2012-08-061-3/+17
* Fixed wrong error raising in lua.cppErik Schilling2012-08-051-2/+2
* Removed old warnings and documentation from chr_inv_change.Erik Schilling2012-08-051-7/+3
* Fixed the atinit functionErik Schilling2012-08-053-4/+11
* Fixed recalculation of base attributesErik Schilling2012-08-051-7/+7
* Remove resetEffects; move it to destructor in ItemClass.Stefan Beller2012-08-052-18/+20
* Cleaned up some world state variable testing codeThorbjørn Lindeijer2012-08-051-10/+2
* Fixup segfault at shutdown of gameserver.Stefan Beller2012-08-051-5/+1
* Correct updating the old position of beings.Stefan Beller2012-08-051-4/+4
* Prevent characters from using specials after deathErik Schilling2012-08-041-0/+6
* Fixed dead characters being able to use items.Erik Schilling2012-08-031-0/+4
* Made the character not colliding with monsters.Erik Schilling2012-08-031-1/+1
* Correct further int lengthes.Stefan Beller2012-08-021-2/+2
* Gameserver raise attribute: correct integer size.Stefan Beller2012-07-311-1/+1
* Make Attributes modifiable by client again.Stefan Beller2012-07-311-1/+2
* Fixed SQL syntax error when updating character pointsThorbjørn Lindeijer2012-07-311-2/+1
* Fix Inventory::getNewEquipItemInstance to yield really unique ids.Stefan Beller2012-07-311-9/+8
* Fixed an error message and inlined some one-linersThorbjørn Lindeijer2012-07-212-30/+29
* Removed raiseScriptErrorThorbjørn Lindeijer2012-07-213-37/+24
* Added zlib to the dependencies documented in the READMEThorbjørn Lindeijer2012-07-211-0/+1
* Added lua binds for issuing request of quest variable + bind for trying to re...Erik Schilling2012-07-174-13/+134
* Added script binds to get full monster anger list + drop anger of monstersErik Schilling2012-07-172-0/+20
* Added lua bind to send text effect particle to clientsErik Schilling2012-07-172-0/+14
* Made chr_get_level capable of retrieving skill levelsErik Schilling2012-07-171-3/+12
* Fixed the get_beings_in_rectangle function.Erik Schilling2012-07-141-1/+2