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* Updating enet to version 1.3.1Stefan Dombrowski2011-03-156-31/+62
* Made the "No game server for map" error message report the map IDPhilipp Sehmisch2011-03-141-1/+1
* Script binding for the new screen shake effect.Philipp Sehmisch2011-03-143-0/+94
* For streaming things to cout better implement stream operatorThorbjørn Lindeijer2011-03-131-9/+14
* Use an enum rather than a bunch of #defines for the attributesThorbjørn Lindeijer2011-03-131-31/+33
* Added a simple function to easily cout point coordinates.Yohann Ferreira2011-03-121-1/+10
* Fixed monster flawed movements and client net messages flooding.Yohann Ferreira2011-03-121-2/+2
* Allow values to be set to empty in the configurationThorbjørn Lindeijer2011-03-121-10/+10
* Removed a bunch of silly documentationThorbjørn Lindeijer2011-03-1232-203/+14
* Moved freeing of map position to Actor destructorThorbjørn Lindeijer2011-03-116-30/+22
* Simplified check_schedule a bitThorbjørn Lindeijer2011-03-111-14/+9
* Split path finding out of the Map classThorbjørn Lindeijer2011-03-117-176/+176
* Include Lua files in the projectThorbjørn Lindeijer2011-03-111-0/+1
* Fixed Actor::setPosition to update the blockmask correctlyThorbjørn Lindeijer2011-03-111-8/+6
* Change the monster talking delay to 0.5 to minimize test failures.Yohann Ferreira2011-03-111-1/+1
* Avoid sqrt and double in circle-to-circle collision detectionThorbjørn Lindeijer2011-03-111-4/+6
* Removed two superfluous semicolonsThorbjørn Lindeijer2011-03-102-2/+2
* Added a script to create and update a Qt Creator projectThorbjørn Lindeijer2011-03-102-0/+24
* Avoid running newly scheduled jobs by using a fixed time point.Yohann Ferreira2011-03-101-1/+2
* Server-Wrap the open and closed list members in path finding.Yohann Ferreira2011-03-102-76/+43
* Prevented a potential crash in storage::getAllWorldStateVars()Yohann Ferreira2011-03-091-2/+10
* Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira2011-03-095-8/+8
* Show a way to make monsters speak at spawn time.Yohann Ferreira2011-03-092-2/+12
* Made the monster creation delayed, to avoid crashing.Yohann Ferreira2011-03-091-5/+1
* Small fixes coming from my comment on issue #77.Yohann Ferreira2011-03-065-19/+22
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-0412-22/+370
* Enabling of warp to respawn location after deathStefan Dombrowski2011-03-021-1/+1
* Fixing dead born monstersStefan Dombrowski2011-02-241-2/+5
* Changed stroll radius to pixels in monsters.xmlYohann Ferreira2011-02-231-3/+3
* Implementing @killmonstersStefan Dombrowski2011-02-222-0/+27
* Remove obsolete reset of SIGSEGV handlingStefan Dombrowski2011-02-212-6/+0
* Made use of npc_disable(), npc_enable() on the template map.Yohann Ferreira2011-02-201-0/+4
* Fixed enabling/disabling npcs by enqueuing the insertion.Yohann Ferreira2011-02-201-2/+1
* Fixed the check_schedule() lua function.Yohann Ferreira2011-02-201-0/+5
* Adding CSV support from Jaxad's client implementation.Yohann Ferreira2011-02-201-8/+45
* Update barbers and hair display.Yohann Ferreira2011-02-2016-90/+16
* Removing dublicate deinitialize of enetStefan Dombrowski2011-02-192-6/+3
* Add support for zlib map layer compression.Yohann Ferreira2011-02-191-3/+6
* Updated the C::B project file to permit the choice of DB.Yohann Ferreira2011-02-191-7/+57
* Removing unused variable configPathChangedStefan Dombrowski2011-02-162-6/+0
* Fixed doc about stroll range, which is coded in pixels.Yohann Ferreira2011-02-161-2/+2
* Added a merchant and a blacksmith on the template map.Yohann Ferreira2011-02-155-79/+130
* Fixed registering the players items to the buysell handler.Yohann Ferreira2011-02-151-24/+46
* Added the schedule_per_date() lua function.Yohann Ferreira2011-02-111-0/+11
* Finally fix Harmony giving some GP to characters.Yohann Ferreira2011-02-111-7/+4
* Fix the GP base and mod values for newly created characters.Yohann Ferreira2011-02-111-0/+11
* Fix basic money handling using the ATTR_GP attribute.Yohann Ferreira2011-02-112-7/+23
* Synced the libmana-constants.lua file with the current protocol.Yohann Ferreira2011-02-111-59/+68
* Added lua attributes getters/setters thanks to Freeyorp.Yohann Ferreira2011-02-111-68/+155
* Implemented LUA binding to get the gender of a characterPhilipp Sehmisch2011-02-083-1/+27