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-rw-r--r--src/game-server/statusmanager.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/src/game-server/statusmanager.cpp b/src/game-server/statusmanager.cpp
index 7769ef0..389c4cc 100644
--- a/src/game-server/statusmanager.cpp
+++ b/src/game-server/statusmanager.cpp
@@ -22,8 +22,6 @@
#include "common/resourcemanager.h"
#include "game-server/statuseffect.h"
-#include "scripting/script.h"
-#include "scripting/scriptmanager.h"
#include "utils/logger.h"
#include "utils/xml.h"
@@ -86,7 +84,6 @@ void StatusManager::reload()
}
}
- std::string scriptFile = XML::getProperty(node, "script", std::string());
//TODO: Get these modifiers
/*
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0));
@@ -100,20 +97,7 @@ void StatusManager::reload()
modifiers.setAttributeValue(CHAR_ATTR_INTELLIGENCE, XML::getProperty(node, "intelligence", 0));
modifiers.setAttributeValue(CHAR_ATTR_WILLPOWER, XML::getProperty(node, "willpower", 0));
*/
- if (!scriptFile.empty())
- {
- std::stringstream filename;
- filename << "scripts/status/" << scriptFile;
- if (ResourceManager::exists(filename.str())) // file exists!
- {
- LOG_INFO("Loading status script: " << filename.str());
- Script *s = ScriptManager::currentState();
- s->loadFile(filename.str());
- } else {
- LOG_WARN("Could not find script file \"" << filename.str()
- << "\" for status #"<<id);
- }
- }
+
statusEffects[id] = statusEffect;
}
}