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-rw-r--r--src/game-server/item.h2
-rw-r--r--src/utils/point.h5
2 files changed, 3 insertions, 4 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h
index eddc2da..54112c4 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -73,7 +73,7 @@ enum ItemTriggerType
ITT_NULL = 0,
ITT_IN_INVY, // Associated effects apply when the item is in the inventory
ITT_ACTIVATE, // Associated effects apply when the item is activated
- ITT_EQUIP, // Assosciated effects apply when the item is equipped
+ ITT_EQUIP, // Associated effects apply when the item is equipped
ITT_LEAVE_INVY, // Associated effects apply when the item leaves the inventory
ITT_UNEQUIP, // Associated effects apply when the item is unequipped
ITT_EQUIPCHG // When the item is still equipped, but in a different way
diff --git a/src/utils/point.h b/src/utils/point.h
index 988b6c5..b077286 100644
--- a/src/utils/point.h
+++ b/src/utils/point.h
@@ -25,7 +25,7 @@
#include <ostream>
/**
- * A point in positive space. Usually represents pixel coordinates on a map.
+ * A point. Usually represents pixel coordinates on a map.
*/
class Point
{
@@ -62,8 +62,7 @@ class Point
};
/**
- * A rectangle in positive space. Usually represents a pixel-based zone on a
- * map.
+ * A rectangle. Usually represents a pixel-based zone on a map.
*/
class Rectangle
{