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+/*
+ * The Mana Server
+ * Copyright (C) 2012 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SCRIPTMANAGER_H
+#define SCRIPTMANAGER_H
+
+#include "game-server/character.h"
+
+#include <string>
+
+class Script;
+class Special;
+
+/**
+ * Manages the script states. In fact at the moment it simply provides access
+ * to the single global script state, but in the future it is planned to allow
+ * reloading the scripts while the server is running, by keeping old script
+ * states around until they are no longer in use.
+ */
+namespace ScriptManager {
+
+/**
+ * Initializes the script manager by creating the script state.
+ */
+void initialize();
+
+/**
+ * Deinitializes the script manager by deleting the script state.
+ */
+void deinitialize();
+
+/**
+ * Loads the main script file.
+ */
+bool loadMainScript(const std::string &file);
+
+/**
+ * Returns the current global script state.
+ */
+Script *currentState();
+
+
+/**
+ * Runs a global function from the global event script file
+ */
+bool executeGlobalEventFunction(const std::string &function, Being *obj);
+void addDataToSpecial(int specialId, Special *special);
+bool performSpecialAction(int specialId, Being *caster);
+bool performCraft(Being *crafter, const std::list<InventoryItem> &recipe);
+
+} // namespace ScriptManager
+
+#endif // SCRIPTMANAGER_H