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Diffstat (limited to 'src/scripting/scriptmanager.h')
-rw-r--r-- | src/scripting/scriptmanager.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/scripting/scriptmanager.h b/src/scripting/scriptmanager.h new file mode 100644 index 0000000..7560c34 --- /dev/null +++ b/src/scripting/scriptmanager.h @@ -0,0 +1,70 @@ +/* + * The Mana Server + * Copyright (C) 2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SCRIPTMANAGER_H +#define SCRIPTMANAGER_H + +#include "game-server/character.h" + +#include <string> + +class Script; +class Special; + +/** + * Manages the script states. In fact at the moment it simply provides access + * to the single global script state, but in the future it is planned to allow + * reloading the scripts while the server is running, by keeping old script + * states around until they are no longer in use. + */ +namespace ScriptManager { + +/** + * Initializes the script manager by creating the script state. + */ +void initialize(); + +/** + * Deinitializes the script manager by deleting the script state. + */ +void deinitialize(); + +/** + * Loads the main script file. + */ +bool loadMainScript(const std::string &file); + +/** + * Returns the current global script state. + */ +Script *currentState(); + + +/** + * Runs a global function from the global event script file + */ +bool executeGlobalEventFunction(const std::string &function, Being *obj); +void addDataToSpecial(int specialId, Special *special); +bool performSpecialAction(int specialId, Being *caster); +bool performCraft(Being *crafter, const std::list<InventoryItem> &recipe); + +} // namespace ScriptManager + +#endif // SCRIPTMANAGER_H |