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-rw-r--r--src/scripting/luautil.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/luautil.h b/src/scripting/luautil.h
index f2b7689..2f3c15c 100644
--- a/src/scripting/luautil.h
+++ b/src/scripting/luautil.h
@@ -35,7 +35,7 @@ extern "C" {
#include <vector>
#include "game-server/attack.h"
-#include "game-server/specialmanager.h"
+#include "game-server/abilitymanager.h"
class CharacterComponent;
class Entity;
@@ -166,7 +166,7 @@ typedef LuaUserData<ItemClass> LuaItemClass;
typedef LuaUserData<MapObject> LuaMapObject;
typedef LuaUserData<MonsterClass> LuaMonsterClass;
typedef LuaUserData<StatusEffect> LuaStatusEffect;
-typedef LuaUserData<SpecialManager::SpecialInfo> LuaSpecialInfo;
+typedef LuaUserData<AbilityManager::AbilityInfo> LuaAbilityInfo;
Script * getScript(lua_State *s);
@@ -181,7 +181,7 @@ Entity * checkMonster(lua_State *s, int p);
MonsterClass * checkMonsterClass(lua_State *s, int p);
Entity * checkNpc(lua_State *s, int p);
int checkSkill(lua_State *s, int p);
-int checkSpecial(lua_State *s, int p);
+int checkAbility(lua_State *s, int p);
MapComposite * checkCurrentMap(lua_State *s, Script *script = 0);
Script::Thread* checkCurrentThread(lua_State *s, Script *script = 0);