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Diffstat (limited to 'src/net/connectionhandler.h')
-rw-r--r-- | src/net/connectionhandler.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/net/connectionhandler.h b/src/net/connectionhandler.h new file mode 100644 index 0000000..96fc90c --- /dev/null +++ b/src/net/connectionhandler.h @@ -0,0 +1,121 @@ +/* + * The Mana Server + * Copyright (C) 2004-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef CONNECTIONHANDLER_H +#define CONNECTIONHANDLER_H + +#include <list> +#include <string> +#include <enet/enet.h> + +class MessageIn; +class MessageOut; +class NetComputer; + +/** + * This class represents the connection handler interface. The connection + * handler will respond to connect/reconnect/disconnect events and handle + * incoming messages, passing them on to registered message handlers. + */ +class ConnectionHandler +{ + public: + virtual ~ConnectionHandler() {} + + /** + * Open the server socket. + * @param port the port to listen to + * @host the host IP to listen on, defaults to the default localhost + */ + bool startListen(enet_uint16 port, + const std::string &host = std::string()); + + /** + * Disconnect all the clients and close the server socket. + */ + void stopListen(); + + /** + * Process outgoing messages and listen to the server socket for + * incoming messages and new connections. + * + * @timeout an optional timeout in milliseconds to wait for something + * to happen when there is nothing to do + */ + virtual void process(enet_uint32 timeout = 0); + + /** + * Process outgoing messages. + */ + void flush(); + + /** + * Called when a computer sends a packet to the network session. + */ + //void receivePacket(NetComputer *computer, Packet *packet); + + /** + * Send packet to every client, used for announcements. + */ + void sendToEveryone(const MessageOut &msg); + + /** + * Return the number of connected clients. + */ + unsigned int getClientCount() const; + + private: + ENetAddress address; /**< Includes the port to listen to. */ + ENetHost *host; /**< The host that listen for connections. */ + + protected: + /** + * Called when a computer connects to the server. Initialize + * an object derived of NetComputer. + */ + virtual NetComputer *computerConnected(ENetPeer *peer) = 0; + + /** + * Called when a computer reconnects to the server. + */ + //virtual NetComputer *computerReconnected(ENetPeer *) = 0; + + /** + * Called when a computer disconnects from the server. + * + * <b>Note:</b> After returning from this method the NetComputer + * reference is no longer guaranteed to be valid. + */ + virtual void computerDisconnected(NetComputer *) = 0; + + /** + * Called when a message is received. + */ + virtual void processMessage(NetComputer *, MessageIn &) = 0; + + typedef std::list<NetComputer*> NetComputers; + /** + * A list of pointers to the client structures created by + * computerConnected. + */ + NetComputers clients; +}; + +#endif |