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-rw-r--r--src/game-server/accountconnection.cpp4
-rw-r--r--src/game-server/character.cpp2
-rw-r--r--src/game-server/gamehandler.cpp14
-rw-r--r--src/game-server/inventory.cpp7
-rw-r--r--src/game-server/itemmanager.cpp26
-rw-r--r--src/game-server/itemmanager.hpp41
-rw-r--r--src/game-server/main-game.cpp23
-rw-r--r--src/game-server/mapmanager.cpp15
-rw-r--r--src/game-server/mapmanager.hpp65
-rw-r--r--src/game-server/spawnarea.cpp2
-rw-r--r--src/game-server/state.cpp31
-rw-r--r--src/game-server/state.hpp81
-rw-r--r--src/game-server/testing.cpp15
-rw-r--r--src/game-server/trigger.cpp2
14 files changed, 158 insertions, 170 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index fa09792..3bdd971 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -48,7 +48,7 @@ bool AccountConnection::start()
MessageOut msg(GAMSG_REGISTER);
msg.writeString(config.getValue("gameServerAddress", "localhost"));
msg.writeShort(int(config.getValue("gameServerPort", DEFAULT_SERVER_PORT + 3)));
- MapManager::Maps const &m = mapManager->getMaps();
+ MapManager::Maps const &m = MapManager::getMaps();
for (MapManager::Maps::const_iterator i = m.begin(), i_end = m.end(); i != i_end; ++i)
{
msg.writeShort(i->first);
@@ -81,7 +81,7 @@ void AccountConnection::processMessage(MessageIn &msg)
case AGMSG_ACTIVE_MAP:
{
int id = msg.readShort();
- mapManager->raiseActive(id);
+ MapManager::raiseActive(id);
} break;
case AGMSG_REDIRECT_RESPONSE:
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 3e5d919..4ab26c9 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -120,5 +120,5 @@ int Character::getMapId() const
void Character::setMapId(int id)
{
- setMap(mapManager->getMap(id));
+ setMap(MapManager::getMap(id));
}
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 8c33bf1..71b0cfe 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -65,7 +65,7 @@ void GameHandler::computerDisconnected(NetComputer *comp)
}
else if (Character *ch = computer.character)
{
- gameState->remove(ch);
+ GameState::remove(ch);
delete ch;
}
delete &computer;
@@ -138,7 +138,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
case PGMSG_SAY:
{
std::string say = message.readString();
- gameState->sayAround(computer.character, say);
+ GameState::sayAround(computer.character, say);
} break;
case PGMSG_PICKUP:
@@ -162,7 +162,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
ItemClass *ic = item->getItemClass();
Inventory(computer.character)
.insert(ic->getDatabaseID(), item->getAmount());
- gameState->remove(item);
+ GameState::remove(item);
break;
}
}
@@ -174,13 +174,13 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
int slot = message.readByte();
int amount = message.readByte();
Inventory inv(computer.character);
- if (ItemClass *ic = itemManager->getItem(inv.getItem(slot)))
+ if (ItemClass *ic = ItemManager::getItem(inv.getItem(slot)))
{
int nb = inv.removeFromSlot(slot, amount);
Item *item = new Item(ic, amount - nb);
item->setMap(computer.character->getMap());
item->setPosition(computer.character->getPosition());
- gameState->insert(item);
+ GameState::insert(item);
}
} break;
@@ -248,7 +248,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
magic_token);
}
// TODO: implement a delayed remove
- gameState->remove(computer.character);
+ GameState::remove(computer.character);
accountHandler->sendCharacterData(computer.character);
@@ -328,7 +328,7 @@ GameHandler::tokenMatched(GameClient* computer, Character* character)
result.writeByte(ERRMSG_OK);
computer->send(result);
- gameState->insert(character);
+ GameState::insert(character);
Inventory(character).sendFull();
}
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index c8cea6d..4204304 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -27,6 +27,7 @@
#include "defines.h"
#include "game-server/gamehandler.hpp"
#include "game-server/inventory.hpp"
+#include "game-server/item.hpp"
#include "game-server/itemmanager.hpp"
#include "net/messageout.hpp"
@@ -181,7 +182,7 @@ int Inventory::fillFreeSlot(int itemId, int amount, int maxPerSlot)
int Inventory::insert(int itemId, int amount)
{
int slot = 0;
- int maxPerSlot = itemManager->getItem(itemId)->getMaxPerSlot();
+ int maxPerSlot = ItemManager::getItem(itemId)->getMaxPerSlot();
for (std::vector< InventoryItem >::iterator i = poss.inventory.begin(),
i_end = poss.inventory.end(); i != i_end; ++i)
@@ -323,7 +324,7 @@ bool Inventory::equip(int slot)
int availableSlots = 0, firstSlot = 0, secondSlot = 0;
- switch (itemManager->getItem(itemId)->getType())
+ switch (ItemManager::getItem(itemId)->getType())
{
case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
{
@@ -405,7 +406,7 @@ bool Inventory::equip(int slot)
{
case 2:
if (id && !poss.equipment[secondSlot] &&
- itemManager->getItem(id)->getType() !=
+ ItemManager::getItem(id)->getType() !=
ITEM_EQUIPMENT_TWO_HANDS_WEAPON)
{
// The first slot is full and the second slot is empty.
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 8802ce7..ea63be2 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -21,14 +21,19 @@
* $Id$
*/
-#include "game-server/itemmanager.hpp"
+#include <map>
#include "defines.h"
#include "resourcemanager.h"
+#include "game-server/item.hpp"
+#include "game-server/itemmanager.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
-ItemManager::ItemManager(std::string const &itemReferenceFile)
+typedef std::map< int, ItemClass * > ItemClasses;
+static ItemClasses itemClasses; /**< Item reference */
+
+void ItemManager::initialize(std::string const &itemReferenceFile)
{
ResourceManager *resman = ResourceManager::getInstance();
int size;
@@ -106,7 +111,7 @@ ItemManager::ItemManager(std::string const &itemReferenceFile)
item->setMaxPerSlot(maxPerSlot);
item->setScriptName(scriptName);
item->setModifiers(modifiers);
- mItemReference[id] = item;
+ itemClasses[id] = item;
++nbItems;
if (maxPerSlot == 0)
@@ -131,8 +136,17 @@ ItemManager::ItemManager(std::string const &itemReferenceFile)
xmlFreeDoc(doc);
}
-ItemClass *ItemManager::getItem(int itemId) const
+void ItemManager::deinitialize()
+{
+ for (ItemClasses::iterator i = itemClasses.begin(), i_end = itemClasses.end(); i != i_end; ++i)
+ {
+ delete i->second;
+ }
+ itemClasses.clear();
+}
+
+ItemClass *ItemManager::getItem(int itemId)
{
- std::map< int, ItemClass * >::const_iterator i = mItemReference.find(itemId);
- return i != mItemReference.end() ? i->second : NULL;
+ ItemClasses::const_iterator i = itemClasses.find(itemId);
+ return i != itemClasses.end() ? i->second : NULL;
}
diff --git a/src/game-server/itemmanager.hpp b/src/game-server/itemmanager.hpp
index a144fa8..25e3e94 100644
--- a/src/game-server/itemmanager.hpp
+++ b/src/game-server/itemmanager.hpp
@@ -24,31 +24,26 @@
#ifndef _TMW_ITEMMANAGER_H
#define _TMW_ITEMMANAGER_H
-#include <map>
+#include <string>
-#include "game-server/item.hpp"
+class ItemClass;
-/**
- * The Item Manager loads the item reference database
- * and also offers an API to items information, and more.
- */
-class ItemManager
+namespace ItemManager
{
- public:
- /**
- * Constructor (loads item reference file)
- */
- ItemManager(std::string const &itemReferenceFile);
-
- /**
- * Gives an Item having the demanded information.
- */
- ItemClass *getItem(int itemId) const;
-
- private:
- std::map< int, ItemClass * > mItemReference; /**< Item reference */
-};
-
-extern ItemManager *itemManager;
+ /**
+ * Loads item reference file.
+ */
+ void initialize(std::string const &);
+
+ /**
+ * Destroy item classes.
+ */
+ void deinitialize();
+
+ /**
+ * Gets the ItemClass having the given ID.
+ */
+ ItemClass *getItem(int itemId);
+}
#endif
diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp
index f579ece..72aaef5 100644
--- a/src/game-server/main-game.cpp
+++ b/src/game-server/main-game.cpp
@@ -84,21 +84,12 @@ Configuration config; /**< XML config reader */
utils::StringFilter *stringFilter; /**< Slang's Filter */
-/** Item manager */
-ItemManager *itemManager;
-
-/** Map manager */
-MapManager *mapManager;
-
/** Core game message handler */
GameHandler *gameHandler;
/** Account server message handler */
AccountConnection *accountHandler;
-/** Global game state */
-State *gameState;
-
/** Callback used when SIGQUIT signal is received. */
void closeGracefully(int dummy)
{
@@ -171,9 +162,9 @@ void initialize()
// Initialize the slang's and double quotes filter.
stringFilter = new StringFilter(&config);
// Initialize the map manager
- mapManager = new MapManager(DEFAULT_MAPSDB_FILE);
+ MapManager::initialize(DEFAULT_MAPSDB_FILE);
// Initialize the item manager
- itemManager = new ItemManager(DEFAULT_ITEMSDB_FILE);
+ ItemManager::initialize(DEFAULT_ITEMSDB_FILE);
// --- Initialize the global handlers
// FIXME: Make the global handlers global vars or part of a bigger
@@ -243,8 +234,8 @@ void deinitialize()
// Destroy Managers
delete stringFilter;
- delete itemManager;
- delete mapManager;
+ ItemManager::deinitialize();
+ MapManager::deinitialize();
PHYSFS_deinit();
}
@@ -338,9 +329,6 @@ int main(int argc, char *argv[])
return 3;
}
- // Create state machine
- gameState = new State;
-
// Initialize world timer
worldTimer.start();
@@ -365,7 +353,7 @@ int main(int argc, char *argv[])
accountHandler->process();
gameHandler->process();
// Update all active objects/beings
- gameState->update();
+ GameState::update();
// Send potentially urgent outgoing messages
gameHandler->flush();
}
@@ -375,6 +363,5 @@ int main(int argc, char *argv[])
LOG_INFO("Received: Quit signal, closing down...");
gameHandler->stopListen();
accountHandler->stop();
- delete gameState;
deinitialize();
}
diff --git a/src/game-server/mapmanager.cpp b/src/game-server/mapmanager.cpp
index 7de489c..58aace1 100644
--- a/src/game-server/mapmanager.cpp
+++ b/src/game-server/mapmanager.cpp
@@ -31,7 +31,17 @@
#include "utils/logger.h"
#include "utils/xml.hpp"
-MapManager::MapManager(std::string const &mapReferenceFile)
+/**
+ * List of all the game maps, be they present or not on this server.
+ */
+static MapManager::Maps maps;
+
+MapManager::Maps const &MapManager::getMaps()
+{
+ return maps;
+}
+
+void MapManager::initialize(std::string const &mapReferenceFile)
{
ResourceManager *resman = ResourceManager::getInstance();
int size;
@@ -80,12 +90,13 @@ MapManager::MapManager(std::string const &mapReferenceFile)
xmlFreeDoc(doc);
}
-MapManager::~MapManager()
+void MapManager::deinitialize()
{
for (Maps::iterator i = maps.begin(), i_end = maps.end(); i != i_end; ++i)
{
delete i->second;
}
+ maps.clear();
}
MapComposite *MapManager::getMap(int mapId)
diff --git a/src/game-server/mapmanager.hpp b/src/game-server/mapmanager.hpp
index 63ef32c..432b0b1 100644
--- a/src/game-server/mapmanager.hpp
+++ b/src/game-server/mapmanager.hpp
@@ -29,43 +29,34 @@
class MapComposite;
-/**
- * MapManager loads/unloads maps
- */
-class MapManager
+namespace MapManager
{
- public:
- typedef std::map< int, MapComposite * > Maps;
-
- /**
- * Constructor (loads map reference file).
- */
- MapManager(std::string const &);
-
- /**
- * Returns the requested map.
- */
- MapComposite *getMap(int);
-
- /**
- * Returns all the maps.
- */
- Maps const &getMaps() const { return maps; }
-
- /**
- * Sets the activity status of the map.
- */
- void raiseActive(int);
-
- /**
- * Destructor.
- */
- ~MapManager();
-
- private:
- Maps maps;
-};
-
-extern MapManager *mapManager;
+ typedef std::map< int, MapComposite * > Maps;
+
+ /**
+ * Loads map reference file and prepares maps.
+ */
+ void initialize(std::string const &);
+
+ /**
+ * Destroy loaded maps.
+ */
+ void deinitialize();
+
+ /**
+ * Returns the requested map.
+ */
+ MapComposite *getMap(int);
+
+ /**
+ * Returns all the maps.
+ */
+ Maps const &getMaps();
+
+ /**
+ * Sets the activity status of the map.
+ */
+ void raiseActive(int);
+}
#endif
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp
index 5e2c041..c9d53e0 100644
--- a/src/game-server/spawnarea.cpp
+++ b/src/game-server/spawnarea.cpp
@@ -79,7 +79,7 @@ SpawnArea::update()
being->setMap(map);
being->setPosition(position);
DelayedEvent e = { EVENT_INSERT };
- gameState->enqueueEvent(being, e);
+ GameState::enqueueEvent(being, e);
mNumBeings++;
}
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 3903d93..b1095f4 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -35,7 +35,17 @@
#include "net/messageout.hpp"
#include "utils/logger.h"
-void State::updateMap(MapComposite *map)
+typedef std::map< Object *, DelayedEvent > DelayedEvents;
+
+/**
+ * List of delayed events.
+ */
+static DelayedEvents delayedEvents;
+
+/**
+ * Updates object states on the map.
+ */
+static void updateMap(MapComposite *map)
{
// 1. update object status.
std::vector< Thing * > const &things = map->getEverything();
@@ -67,7 +77,7 @@ void State::updateMap(MapComposite *map)
if ((*i)->getUpdateFlags() & UPDATEFLAG_REMOVE)
{
DelayedEvent e = { EVENT_REMOVE};
- enqueueEvent((*i), e);
+ GameState::enqueueEvent((*i), e);
}
}
@@ -75,7 +85,10 @@ void State::updateMap(MapComposite *map)
map->update();
}
-void State::informPlayer(MapComposite *map, Character *p)
+/**
+ * Informs a player of what happened around the character.
+ */
+static void informPlayer(MapComposite *map, Character *p)
{
MessageOut moveMsg(GPMSG_BEINGS_MOVE);
MessageOut damageMsg(GPMSG_BEINGS_DAMAGE);
@@ -273,14 +286,14 @@ void State::informPlayer(MapComposite *map, Character *p)
static bool dbgLockObjects;
#endif
-void State::update()
+void GameState::update()
{
# ifndef NDEBUG
dbgLockObjects = true;
# endif
// Update game state (update AI, etc.)
- MapManager::Maps const &maps = mapManager->getMaps();
+ MapManager::Maps const &maps = MapManager::getMaps();
for (MapManager::Maps::const_iterator m = maps.begin(), m_end = maps.end(); m != m_end; ++m)
{
MapComposite *map = m->second;
@@ -365,7 +378,7 @@ void State::update()
delayedEvents.clear();
}
-void State::insert(Thing *ptr)
+void GameState::insert(Thing *ptr)
{
assert(!dbgLockObjects);
MapComposite *map = ptr->getMap();
@@ -392,7 +405,7 @@ void State::insert(Thing *ptr)
}
}
-void State::remove(Thing *ptr)
+void GameState::remove(Thing *ptr)
{
assert(!dbgLockObjects);
MapComposite *map = ptr->getMap();
@@ -433,7 +446,7 @@ void State::remove(Thing *ptr)
map->remove(ptr);
}
-void State::enqueueEvent(Object *ptr, DelayedEvent const &e)
+void GameState::enqueueEvent(Object *ptr, DelayedEvent const &e)
{
std::pair< DelayedEvents::iterator, bool > p =
delayedEvents.insert(std::make_pair(ptr, e));
@@ -444,7 +457,7 @@ void State::enqueueEvent(Object *ptr, DelayedEvent const &e)
}
}
-void State::sayAround(Object *obj, std::string text)
+void GameState::sayAround(Object *obj, std::string const &text)
{
MessageOut msg(GPMSG_SAY);
msg.writeShort(!obj->canMove() ? 65535 :
diff --git a/src/game-server/state.hpp b/src/game-server/state.hpp
index 0d03743..356d5ba 100644
--- a/src/game-server/state.hpp
+++ b/src/game-server/state.hpp
@@ -24,13 +24,11 @@
#ifndef _TMW_SERVER_STATE_
#define _TMW_SERVER_STATE_
-#include <map>
#include <string>
class MapComposite;
class Thing;
class Object;
-class Character;
enum
{
@@ -45,57 +43,34 @@ struct DelayedEvent
MapComposite *map;
};
-/**
- * State class contains all information/procedures associated with the game
- * world's state.
- */
-class State
+namespace GameState
{
- typedef std::map< Object *, DelayedEvent > DelayedEvents;
-
- /**
- * List of delayed events.
- */
- DelayedEvents delayedEvents;
-
- /**
- * Updates object states on the map.
- */
- void updateMap(MapComposite *);
-
- /**
- * Informs a player of what happened around the character.
- */
- void informPlayer(MapComposite *, Character *);
-
- public:
-
- /**
- * Updates game state (contains core server logic).
- */
- void update();
-
- /**
- * Inserts an object on the map.
- */
- void insert(Thing *);
-
- /**
- * Removes an object from the map.
- */
- void remove(Thing *);
-
- /**
- * Enqueues an event. It will be executed at end of update.
- */
- void enqueueEvent(Object *, DelayedEvent const &);
-
- /**
- * Says something around an object.
- */
- void sayAround(Object *, std::string text);
-};
-
-extern State *gameState;
+ /**
+ * Updates game state (contains core server logic).
+ */
+ void update();
+
+ /**
+ * Inserts an object in the game world.
+ * No update may be in progress.
+ */
+ void insert(Thing *);
+
+ /**
+ * Removes an object from the game world.
+ * No update may be in progress.
+ */
+ void remove(Thing *);
+
+ /**
+ * Enqueues an event. It will be executed at end of update.
+ */
+ void enqueueEvent(Object *, DelayedEvent const &);
+
+ /**
+ * Says something around an object.
+ */
+ void sayAround(Object *, std::string const &text);
+}
#endif
diff --git a/src/game-server/testing.cpp b/src/game-server/testing.cpp
index 495b361..8bde8e6 100644
--- a/src/game-server/testing.cpp
+++ b/src/game-server/testing.cpp
@@ -5,6 +5,7 @@
#include <cassert>
#include "defines.h"
+#include "game-server/item.hpp"
#include "game-server/itemmanager.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/mapmanager.hpp"
@@ -14,21 +15,21 @@
static void dropItem(MapComposite *map, int x, int y, int type)
{
- ItemClass *ic = itemManager->getItem(type);
+ ItemClass *ic = ItemManager::getItem(type);
assert(ic);
Item *i = new Item(ic, 1);
i->setMap(map);
Point pos(x, y);
i->setPosition(pos);
- gameState->insert(i);
+ GameState::insert(i);
}
void testingMap(MapComposite *map)
{
static Rectangle rectA = { 56 * 32, 12 * 32, 5 * 32, 32 };
- static WarpAction warpA(mapManager->getMap(3), 44 * 32 + 16, 80 * 32 + 16);
+ static WarpAction warpA(MapManager::getMap(3), 44 * 32 + 16, 80 * 32 + 16);
static Rectangle rectB = { 42 * 32, 88 * 32, 5 * 32, 32 };
- static WarpAction warpB(mapManager->getMap(1), 58 * 32 + 16, 17 * 32 + 16);
+ static WarpAction warpB(MapManager::getMap(1), 58 * 32 + 16, 17 * 32 + 16);
switch (map->getID())
{
@@ -36,10 +37,10 @@ void testingMap(MapComposite *map)
{
// Create maggot spawn area
Rectangle maggotSpawnRect = { 720, 900, 320, 320 };
- gameState->insert(new SpawnArea(map, maggotSpawnRect));
+ GameState::insert(new SpawnArea(map, maggotSpawnRect));
// Portal to map 3
- gameState->insert(new TriggerArea(map, rectA, &warpA));
+ GameState::insert(new TriggerArea(map, rectA, &warpA));
// Drop some items
dropItem(map, 58 * 32 + 16, 20 * 32 + 16, 508);
@@ -49,7 +50,7 @@ void testingMap(MapComposite *map)
case 3:
{
// Portal to map 1
- gameState->insert(new TriggerArea(map, rectB, &warpB));
+ GameState::insert(new TriggerArea(map, rectB, &warpB));
} break;
}
}
diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp
index b1cdc7c..3320506 100644
--- a/src/game-server/trigger.cpp
+++ b/src/game-server/trigger.cpp
@@ -33,7 +33,7 @@ void WarpAction::process(Object *obj)
if (obj->getType() == OBJECT_CHARACTER)
{
DelayedEvent e = { EVENT_WARP, mX, mY, mMap };
- gameState->enqueueEvent(obj, e);
+ GameState::enqueueEvent(obj, e);
}
}