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-rw-r--r--src/game-server/state.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 8341776..ede94f8 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -84,11 +84,11 @@ static void serializeLooks(Character *ch, MessageOut &msg)
// We'll use a set to check whether we already sent the update for the given
// item instance.
- std::set<unsigned int> itemInstances;
+ std::set<unsigned> itemInstances;
// The map storing the info about the look changes to send
//{ slot type id, item id }
- std::map <unsigned int, unsigned int> lookChanges;
+ std::map <unsigned, unsigned> lookChanges;
// Note that we can send several updates on the same slot type as different
// items may have been equipped.
@@ -105,8 +105,8 @@ static void serializeLooks(Character *ch, MessageOut &msg)
// we encounter the item, so we can send the look change.
// We also send empty slots for unequipment handling.
lookChanges.insert(
- std::make_pair<unsigned int, unsigned int>(it->first,
- it->second.itemId));
+ std::make_pair<unsigned, unsigned>(it->first,
+ it->second.itemId));
}
}
@@ -115,7 +115,7 @@ static void serializeLooks(Character *ch, MessageOut &msg)
// Number of look changes to send
msg.writeInt8(lookChanges.size());
- for (std::map<unsigned int, unsigned int>::const_iterator it2 =
+ for (std::map<unsigned, unsigned>::const_iterator it2 =
lookChanges.begin(), it2_end = lookChanges.end();
it2 != it2_end; ++it2)
{