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Diffstat (limited to 'src/game-server/spawnarea.h')
-rw-r--r-- | src/game-server/spawnarea.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/game-server/spawnarea.h b/src/game-server/spawnarea.h new file mode 100644 index 0000000..d3b2fd0 --- /dev/null +++ b/src/game-server/spawnarea.h @@ -0,0 +1,60 @@ +/* + * The Mana Server + * Copyright (C) 2006-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SPAWNAREA_H +#define SPAWNAREA_H + +#include "point.h" +#include "game-server/eventlistener.h" +#include "game-server/thing.h" + +class Being; +class MonsterClass; + +/** + * A spawn area, where monsters spawn. The area is a rectangular field and will + * spawn a certain number of a given monster type. + */ +class SpawnArea : public Thing +{ + public: + SpawnArea(MapComposite *, MonsterClass *, const Rectangle &zone, + int maxBeings, int spawnRate); + + void update(); + + /** + * Keeps track of the number of spawned being. + */ + void decrease(Thing *); + + private: + MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */ + EventListener mSpawnedListener; /**< Tracking of spawned monsters. */ + Rectangle mZone; + int mMaxBeings; /**< Maximum population of this area. */ + int mSpawnRate; /**< Number of beings spawning per minute. */ + int mNumBeings; /**< Current population of this area. */ + int mNextSpawn; /**< The time until next being spawn. */ + + friend struct SpawnAreaEventDispatch; +}; + +#endif |