diff options
Diffstat (limited to 'src/game-server/settingsmanager.cpp')
-rw-r--r-- | src/game-server/settingsmanager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game-server/settingsmanager.cpp b/src/game-server/settingsmanager.cpp index b45ef93..b909fb6 100644 --- a/src/game-server/settingsmanager.cpp +++ b/src/game-server/settingsmanager.cpp @@ -25,11 +25,11 @@ #include "common/resourcemanager.h" -#include "game-server/mapmanager.h" +#include "game-server/abilitymanager.h" #include "game-server/attributemanager.h" #include "game-server/skillmanager.h" -#include "game-server/specialmanager.h" #include "game-server/itemmanager.h" +#include "game-server/mapmanager.h" #include "game-server/monstermanager.h" #include "game-server/emotemanager.h" #include "game-server/statusmanager.h" @@ -45,7 +45,7 @@ void SettingsManager::initialize() MapManager::initialize(); attributeManager->initialize(); skillManager->initialize(); - specialManager->initialize(); + abilityManager->initialize(); itemManager->initialize(); monsterManager->initialize(); emoteManager->initialize(); @@ -66,7 +66,7 @@ void SettingsManager::reload() MapManager::reload(); attributeManager->reload(); skillManager->reload(); - specialManager->reload(); + abilityManager->reload(); itemManager->reload(); monsterManager->reload(); emoteManager->reload(); @@ -143,10 +143,10 @@ void SettingsManager::loadFile(const std::string &filename) // skills config skillManager->readSkillSetNode(childNode, filename); } - else if (xmlStrEqual(childNode->name, BAD_CAST "special-set")) + else if (xmlStrEqual(childNode->name, BAD_CAST "ability-set")) { - // special config - specialManager->readSpecialSetNode(childNode, filename); + // ability config + abilityManager->readAbilitySetNode(childNode, filename); } else if (xmlStrEqual(childNode->name, BAD_CAST "slot")) { @@ -192,7 +192,7 @@ void SettingsManager::checkStatus() MapManager::checkStatus(); attributeManager->checkStatus(); skillManager->checkStatus(); - specialManager->checkStatus(); + abilityManager->checkStatus(); itemManager->checkStatus(); monsterManager->checkStatus(); emoteManager->checkStatus(); |