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diff --git a/src/game-server/quest.h b/src/game-server/quest.h
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+/*
+ * The Mana Server
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GAMESERVER_QUEST_H
+#define GAMESERVER_QUEST_H
+
+#include <string>
+
+class Character;
+
+struct QuestCallback
+{
+ void (*handler)(Character *, const std::string &name,
+ const std::string &value, void *data);
+ void *data;
+};
+
+/**
+ * Gets the value associated to a quest variable.
+ * @return false if no value was in cache.
+ */
+bool getQuestVar(Character *, const std::string &name, std::string &value);
+
+/**
+ * Sets the value associated to a quest variable.
+ */
+void setQuestVar(Character *, const std::string &name,
+ const std::string &value);
+
+/**
+ * Starts the recovery of a variable and returns immediatly. The callback will
+ * be called once the value has been recovered.
+ */
+void recoverQuestVar(Character *, const std::string &name,
+ const QuestCallback &);
+
+/**
+ * Called by the handler of the account server when a value is received.
+ */
+void recoveredQuestVar(int id, const std::string &name,
+ const std::string &value);
+
+#endif