diff options
Diffstat (limited to 'src/game-server/itemmanager.hpp')
-rw-r--r-- | src/game-server/itemmanager.hpp | 88 |
1 files changed, 62 insertions, 26 deletions
diff --git a/src/game-server/itemmanager.hpp b/src/game-server/itemmanager.hpp index 8b9b64b..ea0641c 100644 --- a/src/game-server/itemmanager.hpp +++ b/src/game-server/itemmanager.hpp @@ -22,35 +22,71 @@ #define ITEMMANAGER_H #include <string> +#include <map> +#include <vector> class ItemClass; -namespace ItemManager +class ItemManager { - /** - * Loads item reference file. - */ - void initialize(const std::string &); - - /** - * Reloads item reference file. - */ - void reload(); - - /** - * Destroy item classes. - */ - void deinitialize(); - - /** - * Gets the ItemClass having the given ID. - */ - ItemClass *getItem(int itemId); - - /** - * Gets the version of the loaded item database. - */ - unsigned getDatabaseVersion(); -} + public: + ItemManager(const std::string &itemFile, const std::string &equipFile) : + mItemReferenceFile(itemFile), + mEquipCharSlotReferenceFile(equipFile), + mItemDatabaseVersion(0) {} + /** + * Loads item reference file. + */ + void initialize(); + + /** + * Reloads item reference file. + */ + void reload(); + + /** + * Destroy item classes. + */ + void deinitialize(); + + /** + * Gets the ItemClass having the given ID. + */ + ItemClass *getItem(int itemId) const; + + /** + * Gets the version of the loaded item database. + */ + unsigned int getDatabaseVersion() const; + + const std::string &getEquipNameFromId(unsigned int id) const; + + unsigned int getEquipIdFromName(const std::string &name) const; + + unsigned int getMaxSlotsFromId(unsigned int id) const; + + unsigned int getVisibleSlotCount() const; + + bool isEquipSlotVisible(unsigned int id) const; + + private: + typedef std::map< int, ItemClass * > ItemClasses; + // Map a string (name of slot) with (str-id, max-per-equip-slot) + typedef std::vector< std::pair< std::string, unsigned int > > EquipSlots; + // Reference to the vector position of equipSlots + typedef std::vector< unsigned int > VisibleEquipSlots; + + ItemClasses itemClasses; /**< Item reference */ + EquipSlots equipSlots; + VisibleEquipSlots visibleEquipSlots; + + std::string mItemReferenceFile; + std::string mEquipCharSlotReferenceFile; + mutable unsigned int mVisibleEquipSlotCount; // Cache + + unsigned int mItemDatabaseVersion; /**< Version of the loaded items database file.*/ +}; + +extern ItemManager *itemManager; #endif |